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premake5.lua
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185 lines (151 loc) · 5 KB
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-- Game Premake by Jeffery Myers is marked CC0 1.0. To view a copy of this mark, visit https://creativecommons.org/publicdomain/zero/1.0/
newoption
{
trigger = "graphics",
value = "OPENGL_VERSION",
description = "version of OpenGL to build raylib against",
allowed = {
{ "opengl11", "OpenGL 1.1"},
{ "opengl21", "OpenGL 2.1"},
{ "opengl33", "OpenGL 3.3"},
{ "opengl43", "OpenGL 4.3"},
{ "opengles2", "OpenGLES 2.0"},
{ "opengles3", "OpenGLES 3.0"}
},
default = "opengl33"
}
newoption
{
trigger = "backend",
value = "BACKEND",
description = "backend to use",
allowed = {
{ "GLFW", "GLFW"},
{ "SDL2", "SDL2"},
{ "SDL3", "SDL3"},
{ "RLFW", "RLFW"}
},
default = "GLFW"
}
newoption
{
trigger = "wayland",
value = "WAYLAND",
description = "build for wayland",
allowed = {
{ "off", "Off"},
{ "on", "On"}
},
default = "off"
}
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
function link_to(lib)
links (lib)
includedirs ("../"..lib.."/include")
includedirs ("../"..lib.."/" )
end
function download_progress(total, current)
local ratio = current / total;
ratio = math.min(math.max(ratio, 0), 1);
local percent = math.floor(ratio * 100);
print("Download progress (" .. percent .. "%/100%)")
end
function check_raylib()
if(os.isdir("raylib") == false and os.isdir("raylib-master") == false) then
if(not os.isfile("raylib-master.zip")) then
print("Raylib not found, downloading from github")
local result_str, response_code = http.download("https://github.com/raysan5/raylib/archive/refs/heads/master.zip", "raylib-master.zip", {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract("raylib-master.zip", os.getcwd())
os.remove("raylib-master.zip")
end
end
function use_library(libraryName, githubFolder, repoHead)
libFolder = libraryName .. "-" .. repoHead
zipFile = libFolder .. ".zip"
baseName = path.getbasename(os.getcwd());
links(libraryName);
includedirs {"../" .. libFolder .. "/" }
includedirs {"../" .. libFolder .."/src/" }
includedirs {"../" .. libFolder .."/include/" }
os.chdir("..")
if(os.isdir(libFolder) == false) then
if(not os.isfile(zipFile)) then
print(libraryName .. " not found, downloading from github")
local result_str, response_code = http.download("https://github.com/" .. githubFolder .. "/archive/refs/heads/" .. repoHead ..".zip", zipFile, {
progress = download_progress,
headers = { "From: Premake", "Referer: Premake" }
})
end
print("Unzipping to " .. os.getcwd())
zip.extract(zipFile, os.getcwd())
os.remove(zipFile)
end
os.chdir(libFolder)
project (libraryName)
kind "StaticLib"
location "./"
targetdir "../bin/%{cfg.buildcfg}"
filter "action:vs*"
buildoptions { "/experimental:c11atomics" }
vpaths
{
["Header Files/*"] = { "include/**.h", "include/**.hpp", "**.h", "**.hpp"},
["Source Files/*"] = { "src/**.cpp", "src/**.c", "**.cpp", "**.c"},
}
files {"include/**.hpp", "include/**.h","src/**.hpp", "src/**.h", "src/**.cpp", "src/**.c"}
includedirs { "./" }
includedirs { "./src" }
includedirs { "./include" }
os.chdir(baseName)
end
function use_Box2dV3()
use_library("box2d", "erincatto/box2d", "main")
end
workspaceName = path.getbasename(os.getcwd())
if (string.lower(workspaceName) == "raylib") then
print("raylib is a reserved name. Name your project directory something else.")
-- Project generation will succeed, but compilation will definitely fail, so just abort here.
os.exit()
end
workspace (workspaceName)
configurations { "Debug", "Release"}
platforms { "x64", "x86", "ARM64"}
defaultplatform ("x64")
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
filter { "platforms:x64" }
architecture "x86_64"
filter { "platforms:Arm64" }
architecture "ARM64"
filter {}
targetdir "bin/%{cfg.buildcfg}/"
if(os.isdir("game")) then
startproject(workspaceName)
end
cdialect "C17"
cppdialect "C++20"
check_raylib();
include ("raylib_premake5.lua")
if(os.isdir("game")) then
include ("game")
end
folders = os.matchdirs("*")
for _, folderName in ipairs(folders) do
if (string.starts(folderName, "raylib") == false and string.starts(folderName, ".") == false) then
if (os.isfile(folderName .. "/premake5.lua")) then
print(folderName)
include (folderName)
end
end
end