Skip to content

Realistic gearbox, and machine behavior #33

@QuenoGames

Description

@QuenoGames

Hey Dural, I'm posting this in the issues section because in your latest update (MoreRealistic20250622), Modelleicher's FS25_realismAddon_gearbox mod stopped working. It would be really great if this mod could work with your MR, because the default manual gearbox in Farming Simulator is a joke. All you have to do is put it in the highest gear and highest range, and you can plow a field. With that other mod, you really had to wisely manage which gear you were in when going uphill or working in the field. Or perhaps you're planning to create a more realistic gearbox for Farming Simulator yourself?

Also, a question regarding your latest update where you wrote: "- PowerConsumer: draftForce => at very low speed = more force needed (we don't want smaller tractors to be able to pull at very low speed heavy implements)". The problem is, I tested the same example I mentioned in our discussion: the MF 5713 with a Kverneland PW 100-12 plow. This time, the tractor pulls it at 3 km/h, and there's no visible difference after changing to narrow tires. Everything was tested on wheat stubble. Is there anything that can be done to really make the weight and resistance of working with different machines in the field more noticeable, and to make the difference in tire types more apparent?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions