-
-
Notifications
You must be signed in to change notification settings - Fork 455
Expand file tree
/
Copy pathTexture.cpp
More file actions
167 lines (146 loc) · 3.75 KB
/
Texture.cpp
File metadata and controls
167 lines (146 loc) · 3.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#include "Renderer/Texture.hpp"
#include <utility>
namespace libprojectM {
namespace Renderer {
Texture::Texture(std::string name, const int width, const int height, const enum Source source)
: m_target(GL_TEXTURE_2D)
, m_name(std::move(name))
, m_width(width)
, m_height(height)
, m_source(source)
, m_internalFormat(GL_RGB)
, m_format(GL_RGB)
, m_type(GL_UNSIGNED_BYTE)
{
CreateNewTexture();
}
Texture::Texture(std::string name, GLenum target, int width, int height, int depth,
GLint internalFormat, GLenum format, GLenum type, const enum Source source)
: m_target(target)
, m_name(std::move(name))
, m_width(width)
, m_height(height)
, m_depth(depth)
, m_source(source)
, m_internalFormat(internalFormat)
, m_format(format)
, m_type(type)
{
CreateNewTexture();
}
Texture::Texture(std::string name, const GLuint texID, const GLenum target,
const int width, const int height, const enum Source source)
: m_textureId(texID)
, m_target(target)
, m_name(std::move(name))
, m_width(width)
, m_height(height)
, m_source(source)
{
}
Texture::Texture(std::string name, const void* data, GLenum target, int width, int height, int depth,
GLint internalFormat, GLenum format, GLenum type, const enum Source source)
: m_target(target)
, m_name(std::move(name))
, m_width(width)
, m_height(height)
, m_depth(depth)
, m_source(source)
, m_internalFormat(internalFormat)
, m_format(format)
, m_type(type)
{
glGenTextures(1, &m_textureId);
Update(data);
}
Texture::~Texture()
{
if (m_textureId > 0 && m_source != Source::ExternalTexture)
{
glDeleteTextures(1, &m_textureId);
m_textureId = 0;
}
}
void Texture::Bind(GLint slot, const Sampler::Ptr& sampler) const
{
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(m_target, m_textureId);
if (sampler)
{
sampler->Bind(slot);
}
}
void Texture::Unbind(GLint slot) const
{
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(m_target, 0);
}
auto Texture::TextureID() const -> GLuint
{
return m_textureId;
}
auto Texture::Name() const -> const std::string&
{
return m_name;
}
auto Texture::Type() const -> GLenum
{
return m_target;
}
auto Texture::Width() const -> int
{
return m_width;
}
auto Texture::Height() const -> int
{
return m_height;
}
auto Texture::Depth() const -> int
{
return m_depth;
}
auto Texture::Source() const -> enum Source
{
return m_source;
}
auto Texture::Empty() const -> bool
{
return m_textureId == 0;
}
void Texture::Update(const void* data) const
{
glBindTexture(m_target, m_textureId);
switch (m_target)
{
case GL_TEXTURE_2D:
glTexImage2D(m_target, 0, m_internalFormat, m_width, m_height, 0, m_format, m_type, data);
break;
case GL_TEXTURE_3D:
glTexImage3D(m_target, 0, m_internalFormat, m_width, m_height, m_depth, 0, m_format, m_type, data);
break;
default:
// Unsupported, do nothing.
break;
}
glBindTexture(m_target, 0);
}
void Texture::CreateNewTexture()
{
glGenTextures(1, &m_textureId);
glBindTexture(m_target, m_textureId);
switch (m_target)
{
case GL_TEXTURE_2D:
glTexImage2D(m_target, 0, m_internalFormat, m_width, m_height, 0, m_format, m_type, nullptr);
break;
case GL_TEXTURE_3D:
glTexImage3D(m_target, 0, m_internalFormat, m_width, m_height, m_depth, 0, m_format, m_type, nullptr);
break;
default:
// Unsupported, do nothing.
break;
}
glBindTexture(m_target, 0);
}
} // namespace Renderer
} // namespace libprojectM