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mapmanager.py
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74 lines (62 loc) · 2.12 KB
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import pygame as pg
import pygame_gui
"""
Map Manager class is responsible for creating, editing, saving and loading maps.
Future features:
- Save and load maps from file
- Map editor
- Map editor UI
- Find better function names
"""
class MapManager:
tiles = set()
debug = False
"""
MapManager constructor
"""
def __init__(self, window_surface, tile_size, vertical_tile_num, horizontal_tile_num):
self.window_surface = window_surface
self.tile_size = tile_size
self.vertical_tile_num = vertical_tile_num
self.horizontal_tile_num = horizontal_tile_num
self.height = self.vertical_tile_num * self.tile_size
self.width = self.horizontal_tile_num * self.tile_size
def map_editor(self):
pass
"""
Creates an object of type object_type at object_position
"""
def render_object(self, object_type, object_position):
if object_type == "tile":
object_position_x = object_position[0] * self.tile_size
object_position_y = object_position[1] * self.tile_size
object_dimensions = (self.tile_size, self.tile_size)
pg.draw.rect(self.window_surface, (0, 255, 0), (object_position_x, object_position_y, object_dimensions[0], object_dimensions[1]))
"""
Removes position from tiles set
"""
def delete_object(self, object_position):
if object_position in self.tiles:
self.tiles.remove(object_position)
"""
Saves position to tiles set
"""
def save_map(self, object_position):
self.tiles.add(object_position)
"""
Returns tiles set
"""
def load_map(self):
return self.tiles
"""
Draws debug grid on screen
"""
def draw_tile_grid(self):
for x in range(0, self.width, self.tile_size):
pg.draw.line(self.window_surface, (255,0,0), (x, 0), (x, self.height))
for y in range(0, self.height, self.tile_size):
pg.draw.line(self.window_surface, (255,0,0), (0, y), (self.width, y))
def enable_debug(self):
self.debug = True
def disable_debug(self):
self.debug = False