Add a window that lets the user move sliders for the variables in the shader, and save/load them.
GLint u_borderSize;
GLint u_contrast;
GLint u_saturation;
GLint u_brightness;
GLint u_scanlineSize;
GLint u_scanlines;
GLint u_screenCurve;
GLint u_pixelFilterValue;
GLint u_rgbOffset;
GLint u_showVignette;
GLint u_vignetteX;
GLint u_vignetteY;
GLint u_showReflection;
GLint u_time;
GLint u_screenSize;
Add a window that lets the user move sliders for the variables in the shader, and save/load them.