-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathREADME
More file actions
20 lines (18 loc) · 782 Bytes
/
README
File metadata and controls
20 lines (18 loc) · 782 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Experimental game engine on Python.
Idea:
Make space ship simulator with realistic physics.
Maps will be like tunel labyrinth from Matrix, no wide open spaces.
Ship has few engines with limitations (max power, vector etc.).
Ship can be controlled only through engines.
User can write his own ship controller with very basic model
like "if key UP - ship max thrust UP",
or more advanced with thrust control system
in witch there can be some engine modes and stabilization.
Ship can be controlled by two players or through network, or even by AI.
Engines dynamics are strictly defined,
ship models have power, mass, engine position limitations
but player can "install" compatible engines and get unique ship dymanics
Requirements:
- Python 2.x
- Pyglet
- PyODE