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main/aliases/pinnacle.window.LayoutMode.md

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# Alias `pinnacle.window.LayoutMode`
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<code>"tiled"</code> | <code>"floating"</code> | <code>"fullscreen"</code> | <code>"maximized"</code> | <code>"spilled"</code>
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<code>"tiled"</code> | <code>"floating"</code> | <code>"fullscreen"</code> | <code>"maximized"</code>
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A window's current layout mode.
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### <code>"maximized"</code>
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The window is maximized.
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### <code>"spilled"</code>
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The window is spilled.

main/classes/pinnacle.window.WindowHandle.md

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### <Badge type="method" text="method" /> spilled
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<div class="language-lua"><pre><code>function pinnacle.window.WindowHandle:spilled()
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-> boolean</code></pre></div>
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Gets whether this window is spilled from the layout.
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A window is spilled when the current layout doesn't contains enough nodes
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and the compositor cannot assign a geometry to it. In that state, the window
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behaves as a floating window except that it gets tiled again if the number
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of nodes become big enough.
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#### Returns
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1. <code>boolean</code>
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### <Badge type="method" text="method" /> fullscreen
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<div class="language-lua"><pre><code>function pinnacle.window.WindowHandle:fullscreen()

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