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Currently, the assets are in individual Godot projects, this is good if we want to define individual properties for each project, e.g. window size.
But I think that it can be more beneficial if all assets are part of the same project so that their integration is seamless, e.g. use the controller kit to demo a character physics. Thus giving more context to demos. This happened with the Juicenness demo where I used the controller kit.
This would also avoid duplication of assets.
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discussionAn open sharing of opinions on a subjectAn open sharing of opinions on a subjectimportantGreat value; likely to have a big impact on the final productGreat value; likely to have a big impact on the final product