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Copy file name to clipboardExpand all lines: README.md
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@@ -50,7 +50,7 @@ BlockMap hasn't been packaged for other distros yet (looking for maintainers).
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The GUI version should just run by (double)clicking it. Otherwise run it through:
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java -jar BlockMap-gui-1.6.2.jar
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java -jar BlockMap-gui-2.0.0.jar
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to start. If you installed BlockMap through a package manager, search for it in your launcher or menu.
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If you want to use BlockMap through the command line without,
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# For general usage help
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java -jar BlockMap-cli-1.6.2.jar help
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java -jar BlockMap-cli-2.0.0.jar help
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# For help about rendering worlds to a folder
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java -jar BlockMap-cli-1.6.2.jar help render
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java -jar BlockMap-cli-2.0.0.jar help render
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will get you started. On Linux even with colors!
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If your world has been created before the Minecraft 1.13 release, please optimize it. To do this, start Minecraft, select your world, go to "Edit" and then "Optimize World".
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### Server usage:
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The bash script [server.sh](server.sh) is an example of how this could be used in a server environment. Simply set the paths at the top of the file and call this script regularly on the server. It has a few different render settings pre-configured, but they are easy to adapt to your needs.
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### 2.0 server usage:
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*This is experimental and may change at any time! Please try it out and take the time to provide feedback if you run into issues.*
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*This feature is not stailized yet. Backwards-incompatible changes may occur even on minor releases. Any feedback welcome.*
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The new server mode is based around the following concept:
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- Host that folder using the web server of your choice (e.g. [`miniserve`](https://github.com/svenstaro/miniserve)). Clients will now be able to view your worlds across the Internet.
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- Call this on a scheduled basis. Subsequent runs will update the folder without re-rendering everything.
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### Old server usage:
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*The "old" way of doing server support: a simple shell script that calls the CLI.*
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The bash script [server.sh](server.sh) is an example of how this could be used in a server environment. Simply set the paths at the top of the file and call this script regularly on the server. It has a few different render settings pre-configured, but they are easy to adapt to your needs.
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## Build it:
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Due to technical, legal and performance reasons, some resources required to run and test BlockMap are not included in this repository, but generated locally. The Gradle task `regenerate` will download all required files (you only need an internet connection the first time and after a `clean`) and generate and compile a bunch of stuff. Without this, nothing will work. On a freshly cloned repository, use `initEclipse` or `initIdea` to transform the repository into a project you can simply open in your favorite IDE. (Warning: The `eclipse` and `idea` tasks have to be called each time some dependencies changed. Furthermore, they link to some folders in the build directory. This means that they won't work as intended until `regenerate` has been called.)
Copy file name to clipboardExpand all lines: changelog.md
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# Changelog
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## Version 2.0.0
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***breaking*** news for ***breaking*** changes! Long overdue, a rewrite/overhaul of quite a few components. No Minecraft 1.16 support yet.
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### Changes
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- GUI redesign:
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- **Autocomplete!**
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- Better support for viewing worlds on servers.
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- Rewrite of the map rendering engine
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- Much cleaner code, probably removed a lot of bugs
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- Removed caching (may increase memory usage in large worlds)
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- Removed saving support. Use the CLI instead.
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-***breaking*** World representation has been changed. Previously, every folder containing region files would count as world. Now, a world always is a folder containing a `level.dat` together with a dimension (defaulting to the overworld).
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- For the CLI, a few paths will have to be changed. `--dimension` is now always used, but defaults to `OVERWORLD`.
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- For the GUI, nothing much will change except you cannot open a single region folder anymore (which probably nobody did anyways)
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- New server mode using `render-many`:
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- **It is not declared stable yet, to allow breaking changes even on minor version bumps.**
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- Declare a configuration file with all your worlds and how you want to render them. An example configuration can be found [here](server-settings.json).
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- Call `blockmap render-many` and pass the configuration file as argument. You can add dynamic server information like online plyers etc. via more command line options.
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- An output directory will be created with all the rendered files. You can view them in BlockMap.
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- Host that folder using the web server of your choice (e.g. [`miniserve`](https://github.com/svenstaro/miniserve)). Clients will now be able to view your worlds across the Internet.
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- Call this on a scheduled basis. Subsequent runs will update the folder without re-rendering everything.
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- Other CLI changes:
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- ***breaking*** The `--lazy` option has been removed and is no enabled by default. Use `--force` to disable it manually.
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- Proper exit code handling. When using BlockMap in scripts, you'll know when it fails.
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- Java 13 support
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### Bug fixes
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- Color map selection in the GUI has gone wrong a few times
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- Some bounds checks when rendering part of the world are notoriously wrong
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### Backwards-compatibility
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All changes that potentially require manual intervention are marked with "***breaking***" in the changelog above.
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