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IQ skills and Conquer Quest #2
Description
IQ skills are tiny add-ons gotten through an enchantment. This enchantment can be found on food, and when consumed, you gain 1-10 IQ points. After getting enough IQ points, you unlock a skill! use '/iq list' to see what skills you have. I'll list them in order. Do /iq {skill} {on/off} to turn a skill off or on, since some can be annoying.
Tough Stuff - Protection +2
Hot Hearted - Fire Aspect +1
Mermaid - Water Breathing +5
Brick-Tough - HP +3
Sprinter - speed +2
Corrupt - Thorns +2
Really Corrupt - Thorns +4
Heavy Eater - Gains HP by 1 heart when eating, HP +2.
Friendly - Pets have a higher chance to be tamed
Banker - all things sold are +1 the price
Smart Shopper - All things bought are -1 price
Lucky Duck - Eggs have a higher chance to spawn more chickens
Pet Whisperer - Pets have a higher chance to be tamed
Ranger - Pets gain more EXP by 5%
Kappa - Water Breathing +5
Ice Skater - Speed +5 on snow/ice
Ice Maker - Water turns into ice under your feet
Snowman - Snow is placed under your feet
Golem - Protection +6
Obsidian Golem - Fire Protection +6
Blazer - Fire Aspect/Flame +5
Thunder Hand - When hitting a creeper/pig, they turn into super charged/pigzombie
Fire Hand - All drops are cooked, and doubled.
Tengu - You can now fly.
Oni - use '/drink' to get nausea 2, but resistance 3/strength 3, all for 30 seconds. ^^^^Cooldown: 30 seconds.
Ender Hanresser: Teleports you to the end when hitting an enderman.
Lead Armor: Thorns (Arthropods only) +10
Moldy behind the ears: there's 25% chance when the clock ticks 12:00 or 0 (MC Time) that cobblestone shall turn into mossycobblestone around you (30 blocks max)
Saiyan: Can use '/Saiyan' to gain speed 5, strength 5, jump 5 for 30 seconds. 60 second cooldown.^^^^
Frosty Mage: use '/Frosty' to spawn a snowman. 30 second cooldown.
Hawk Eye: 4% to get diamond digging any ore/cobblestone/stone/stonebrick.
Monopolist: You get +5$ when selling.
Master Mage: use '/Master Spark' to fire a wave of tnt, which is 15 blocks long. 60 second cooldown.^^^^
Stamina: cooldown times are 3/4th'd.
Cookie Clicker: 10% chance to get a cookie digging dirt/mycelium/podzol/grass.
Vampire: Gains a half a heart when hitting a foe.
Bulkist: Slowness +10, Strength +10
Dasher: Speed +10, Weakness +10
Head Splitter: 30% chance to strike a foe with nausea 2 for 10 seconds.
Ender Dragon: Can teleport with '/gaze', like an ender pearl. 1 second cooldown.
Nether Dragon: Fire Aspect +3, Wither +3, Wither-On-Contact +3.
Aether Dragon: Use '/WMage' to heal you and everyone 5 blocks around you by 5HP, 5 second cooldown.
--------------------------------------------------------------------------------------Conquest Quest
This shall be a map, that'll spawn a chess board pattern. Factions however can only move one at a time from their 4 square spot, when they enter. Progress will be saved, and for every spot a faction stepped on, it turns into the color (from the /fm color from before!) that they chose, and any factions that step on it, the faction (first) gets +1 power, while the stepper gets -1 power. Sometimes, spaces can have items, or thrills. Things like an IQ +1 for the whole faction, or fire resistance (3:00) when stepping on it once. Oh yeah, factions should have banks too. Any player can /f deposit {money} but the faction owner can decide if they can withdraw by saying /f bank {rank} {yes/no}. And also, faction owners can set loans instead too, by /f bankloan {rank} {amount max}