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build.zig
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//
// Copyright (C) 2008 - 2024 The OpenTitus team
//
// Authors:
// Eirik Stople
// Petr Mrázek
//
// "Titus the Fox: To Marrakech and Back" (1992) and
// "Lagaf': Les Aventures de Moktar - Vol 1: La Zoubida" (1991)
// was developed by, and is probably copyrighted by Titus Software,
// which, according to Wikipedia, stopped buisness in 2005.
//
// OpenTitus is not affiliated with Titus Software.
//
// OpenTitus is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 3 of the License,
// or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
const std = @import("std");
const Step = std.Build.Step;
const ResolvedTarget = std.Build.ResolvedTarget;
const LazyPath = std.Build.LazyPath;
const C_STANDARD = std.Build.CStd.C11;
fn setup_game_build(
b: *std.Build,
options: *std.Build.Step.Options,
sdl_lib: *std.Build.Step.Compile,
exe: *Step.Compile,
) void {
// NOTE: the use of bit shifts of negative numbers is quite extensive, so we disable ubsan shooting us in the foot with those...
// FIXME: remove the UB-ness
exe.addCSourceFiles(.{ .files = &.{
"src/audio/opl3/opl3.c",
"src/audio/miniaudio/miniaudio.c",
"src/audio/pocketmod/pocketmod.c",
}, .flags = &.{
"-fno-sanitize=shift",
} });
exe.addIncludePath(b.path("src/"));
exe.addIncludePath(b.path("src/audio/opl3/"));
exe.addIncludePath(b.path("src/audio/miniaudio/"));
exe.addIncludePath(b.path("src/audio/pocketmod/"));
exe.linkLibC();
exe.linkLibrary(sdl_lib);
exe.linkSystemLibrary("m");
exe.root_module.addOptions("config", options);
}
fn build_game(b: *std.Build, name: []const u8, target: ResolvedTarget, optimize: std.builtin.OptimizeMode, options: *std.Build.Step.Options, sdl_lib: *std.Build.Step.Compile) *Step.Compile {
const exe = b.addExecutable(.{
.name = name,
.root_module = b.createModule(.{
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
}),
.use_llvm = true,
});
exe.subsystem = .Windows;
exe.addWin32ResourceFile(.{ .file = b.path("res/titus.rc") });
setup_game_build(b, options, sdl_lib, exe);
return exe;
}
fn run_tests(b: *std.Build, target: ResolvedTarget, optimize: std.builtin.OptimizeMode, options: *std.Build.Step.Options, sdl_lib: *std.Build.Step.Compile) void {
const game_tests = b.addTest(.{
.root_module = b.createModule(.{
.root_source_file = b.path("main.zig"),
.target = target,
.optimize = optimize,
}),
.use_llvm = true,
});
setup_game_build(b, options, sdl_lib, game_tests);
const run_game_tests = b.addRunArtifact(game_tests);
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build test`
// This will evaluate the `test` step rather than the default, which is "install".
const test_step = b.step("test", "Run tests");
test_step.dependOn(&run_game_tests.step);
}
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const version = b.option([]const u8, "version", "application version string") orelse "0.0.0";
const options = b.addOptions();
options.addOption([]const u8, "version", version);
const sdl_dep = b.dependency("sdl", .{
.target = target,
.optimize = optimize,
});
const sdl_lib = sdl_dep.artifact("SDL3");
run_tests(b, target, optimize, options, sdl_lib);
const titus = build_game(b, "opentitus", target, optimize, options, sdl_lib);
const install_titus = b.addInstallArtifact(titus, .{ .dest_dir = .{ .override = .{ .custom = "./" } } });
b.default_step.dependOn(&install_titus.step);
b.installFile("./install/README.txt.titus", "./TITUS/README.txt");
b.installFile("./install/README.txt.moktar", "./MOKTAR/README.txt");
}