Having clock number tied to history causes issues on higher clock numbers, as it is effectively a memory leak. It would be better to keep it separate, and add a limit to how large the history size can grow before it starts discarding the oldest records. I also suggest that instead of clock being stored in GuiData it is instead fetched when needed from the simulator.
Having clock number tied to history causes issues on higher clock numbers, as it is effectively a memory leak. It would be better to keep it separate, and add a limit to how large the history size can grow before it starts discarding the oldest records. I also suggest that instead of
clockbeing stored inGuiDatait is instead fetched when needed from the simulator.