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# for each frame, each keypoint: if results are not good, we remove a camera and try again
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reproj_error_threshold_triangulation = 15# px # if reprojection error is above, triangulation results won't be accepted
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likelihood_threshold_triangulation= 0.3# if 2D likelihood is below, estimations for this camera won't be accepted
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min_cameras_for_triangulation = 2# won't try below N cameras if the triangulation is still not good
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min_cameras_for_triangulation = 2# stops trying to triangulate if results still not good with min_cameras_for_triangulation cameras.
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# Increase if you have many cameras and want to be more robust to occlusions
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# gap filling
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max_distance_m = 1.0# m # max_distance a person can jump from its previous position before being considered as a new one
@@ -263,6 +264,7 @@ make_c3d = true # save triangulated data in c3d format in addition to trc
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[kinematics]
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parallel_workers_kinematics = 'auto'# 'auto', int, or false # One worker per person, uses CPU. Only available in multi-person mode.
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use_augmentation = true# true or false (lowercase) # Set to true if you want to use the model with augmented markers
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use_simple_model = false# true or false # >10 times faster IK if true. No muscles, no constraints (eg stiff spine and shoulders, no patella)
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right_left_symmetry = true# true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
#parallel_pose = 'auto' # 'auto'or integer (number of threads). 'auto': one thread per video (ie 4 on the Demo data).
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# # Requires display_detection = false, otherwise falls back to sequential (ie parallel_pose = 1).
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#parallel_workers_pose = 'auto' # 'auto', int, or false # One worker per video, using GPU if available
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## Requires display_detection = false, otherwise falls back to sequential (ie parallel_workers_pose = 1/false).
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# display_detection = true # Real-time display of the videos with pose estimation
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# overwrite_pose = false # Set to false if you don't want to recalculate pose estimation when it has already been done
@@ -193,7 +193,8 @@
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# # for each frame, each keypoint: if results are not good, we remove a camera and try again
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# reproj_error_threshold_triangulation = 15 # px # if reprojection error is above, triangulation results won't be accepted
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# likelihood_threshold_triangulation= 0.3 # if 2D likelihood is below, estimations for this camera won't be accepted
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-
# min_cameras_for_triangulation = 2 # won't try below N cameras if the triangulation is still not good
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+
# min_cameras_for_triangulation = 2 # stops trying to triangulate if results still not good with min_cameras_for_triangulation cameras.
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# Increase if you have many cameras and want to be more robust to occlusions
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# # gap filling
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# max_distance_m = 1.0 # m # max_distance a person can jump from its previous position before being considered as a new one
@@ -263,6 +264,7 @@
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# [kinematics]
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# parallel_workers_kinematics = 'auto' # 'auto', int, or false # One worker per person, uses CPU. Only available in multi-person mode.
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# use_augmentation = true # true or false (lowercase) # Set to true if you want to use the model with augmented markers
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# use_simple_model = false # true or false # >10 times faster IK if true. No muscles, no constraints (eg stiff spine and shoulders, no patella)
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# right_left_symmetry = true # true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
#parallel_pose = 'auto' # 'auto'or integer (number of threads). 'auto': one thread per video (ie 4 on the Demo data).
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# # Requires display_detection = false, otherwise falls back to sequential (ie parallel_pose = 1).
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#parallel_workers_pose = 'auto' # 'auto', int, or false # One worker per video, using GPU if available
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## Requires display_detection = false, otherwise falls back to sequential (ie parallel_workers_pose = 1/false).
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# display_detection = true # Real-time display of the videos with pose estimation
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# overwrite_pose = false # Set to false if you don't want to recalculate pose estimation when it has already been done
@@ -191,7 +191,8 @@ keypoints_to_consider = ['RWrist'] # 'all' if all points should be considered, f
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# # for each frame, each keypoint: if results are not good, we remove a camera and try again
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# reproj_error_threshold_triangulation = 15 # px # if reprojection error is above, triangulation results won't be accepted
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# likelihood_threshold_triangulation= 0.3 # if 2D likelihood is below, estimations for this camera won't be accepted
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-
# min_cameras_for_triangulation = 2 # won't try below N cameras if the triangulation is still not good
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+
# min_cameras_for_triangulation = 2 # stops trying to triangulate if results still not good with min_cameras_for_triangulation cameras.
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# Increase if you have many cameras and want to be more robust to occlusions
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# # gap filling
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# max_distance_m = 1.0 # m # max_distance a person can jump from its previous position before being considered as a new one
@@ -261,6 +262,7 @@ keypoints_to_consider = ['RWrist'] # 'all' if all points should be considered, f
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# [kinematics]
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# parallel_workers_kinematics = 'auto' # 'auto', int, or false # One worker per person, uses CPU. Only available in multi-person mode.
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# use_augmentation = true # true or false (lowercase) # Set to true if you want to use the model with augmented markers
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# use_simple_model = false # true or false # >10 times faster IK if true. No muscles, no constraints (eg stiff spine and shoulders, no patella)
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# right_left_symmetry = true # true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
# for each frame, each keypoint: if results are not good, we remove a camera and try again
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reproj_error_threshold_triangulation = 15# px # if reprojection error is above, triangulation results won't be accepted
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likelihood_threshold_triangulation= 0.3# if 2D likelihood is below, estimations for this camera won't be accepted
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-
min_cameras_for_triangulation = 2# won't try below N cameras if the triangulation is still not good
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+
min_cameras_for_triangulation = 2# stops trying to triangulate if results still not good with min_cameras_for_triangulation cameras.
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+
# Increase if you have many cameras and want to be more robust to occlusions
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# gap filling
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max_distance_m = 1.0# m # max_distance a person can jump from its previous position before being considered as a new one
@@ -265,6 +266,7 @@ make_c3d = true # save triangulated data in c3d format in addition to trc
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[kinematics]
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use_augmentation = true# true or false (lowercase) # Set to true if you want to use the model with augmented markers
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use_simple_model = false# true or false # >10 times faster IK if true. No muscles, no constraints (eg stiff spine and shoulders, no patella)
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parallel_workers_kinematics = 'auto'# 'auto', int, or false # One worker per person, uses CPU. Only available in multi-person mode.
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right_left_symmetry = true# true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
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default_height = 1.7# meters # If automatic height calculation did not work, this value is used to scale the model
# for each frame, each keypoint: if results are not good, we remove a camera and try again
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reproj_error_threshold_triangulation = 15# px # if reprojection error is above, triangulation results won't be accepted
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likelihood_threshold_triangulation= 0.3# if 2D likelihood is below, estimations for this camera won't be accepted
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-
min_cameras_for_triangulation = 2# won't try below N cameras if the triangulation is still not good
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+
min_cameras_for_triangulation = 2# stops trying to triangulate if results still not good with min_cameras_for_triangulation cameras.
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+
# Increase if you have many cameras and want to be more robust to occlusions
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# gap filling
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max_distance_m = 1.0# m # max_distance a person can jump from its previous position before being considered as a new one
@@ -264,6 +264,7 @@ make_c3d = true # save triangulated data in c3d format in addition to trc
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[kinematics]
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use_augmentation = true# true or false (lowercase) # Set to true if you want to use the model with augmented markers
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use_simple_model = false# true or false # >10 times faster IK if true. No muscles, no constraints (eg stiff spine and shoulders, no patella)
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+
parallel_workers_kinematics = 'auto'# 'auto', int, or false # One worker per person, uses CPU. Only available in multi-person mode.
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right_left_symmetry = true# true or false (lowercase) # Set to false only if you have good reasons to think the participant is not symmetrical (e.g. prosthetic limb)
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default_height = 1.7# meters # If automatic height calculation did not work, this value is used to scale the model
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