heya,
i'm using rawloader through a thin c-bindings layer (which you can find here).
when running this code on a sequence of dng files, i get random tile decoding issues which manifest themselves like so:

or so:

jumping around the images. looks like a threading issue to me (?). is this a bug? am i calling it wrong? do i have to wait before reading out the buffer after calling rawloader::decode_file()?
heya,
i'm using
rawloaderthrough a thin c-bindings layer (which you can find here).when running this code on a sequence of dng files, i get random tile decoding issues which manifest themselves like so:
or so:
jumping around the images. looks like a threading issue to me (?). is this a bug? am i calling it wrong? do i have to wait before reading out the buffer after calling
rawloader::decode_file()?