Forgive a noob question, I'm fairly new to rust. Looking at the source, I don't think it is, but figured I would ask. Is it possible to access raw image data without full loading the image into ram? (for example to load the image in tiles or by scanline or something, at least for .nef, .cr2, and .awr). I'm stacking raw files in different ways, and I can only load part of them in ram at once. (due to limited ram) Any help would be appreciated. If it's not possible, is it something that could be done with an easy modification? (I could probably fund some development if its something thats not a huge change) Thanks!
Forgive a noob question, I'm fairly new to rust. Looking at the source, I don't think it is, but figured I would ask. Is it possible to access raw image data without full loading the image into ram? (for example to load the image in tiles or by scanline or something, at least for .nef, .cr2, and .awr). I'm stacking raw files in different ways, and I can only load part of them in ram at once. (due to limited ram) Any help would be appreciated. If it's not possible, is it something that could be done with an easy modification? (I could probably fund some development if its something thats not a huge change) Thanks!