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| 1 | +# Scribble - Real-Time Multiplayer Drawing & Guessing Game |
| 2 | + |
| 3 | +A full-stack real-time multiplayer drawing and guessing game built with React, Node.js, Socket.IO, and Redis. Players take turns drawing words while others guess, with real-time synchronization, scoring, and AI-powered drawing recognition. |
| 4 | + |
| 5 | +## 🎮 Features |
| 6 | + |
| 7 | +- **Real-Time Multiplayer Gameplay**: Up to 6 players per room with live drawing synchronization |
| 8 | +- **Interactive Drawing Board**: Canvas-based drawing with color selection, undo functionality, and eraser tool |
| 9 | +- **Word Guessing System**: Players guess the word being drawn with real-time feedback |
| 10 | +- **Scoring System**: Dynamic scoring based on how quickly players guess correctly |
| 11 | +- **Room Management**: Automatic room creation and player matching |
| 12 | +- **Game States**: State machine pattern with Waiting, Drawing, and Finished states |
| 13 | +- **Persistent State**: Redis-based game state persistence with automatic TTL management |
| 14 | +- **Responsive UI**: Modern, responsive design built with React and Tailwind CSS |
| 15 | + |
| 16 | +## 🛠️ Tech Stack |
| 17 | + |
| 18 | +### Backend |
| 19 | + |
| 20 | +- **Node.js** with **Express** - RESTful API server |
| 21 | +- **TypeScript** - Type-safe development |
| 22 | +- **Socket.IO** - Real-time bidirectional communication |
| 23 | +- **Redis** (ioredis) - State persistence and room management |
| 24 | +- **Docker** - Containerization |
| 25 | + |
| 26 | +### Frontend |
| 27 | + |
| 28 | +- **React 19** - UI framework |
| 29 | +- **TypeScript** - Type-safe development |
| 30 | +- **Vite** - Build tool and dev server |
| 31 | +- **React Router** - Client-side routing |
| 32 | +- **Tailwind CSS** - Utility-first CSS framework |
| 33 | +- **Socket.IO Client** - Real-time communication |
| 34 | +- **Canvas API** - Drawing functionality |
| 35 | + |
| 36 | +## 📁 Project Structure |
| 37 | + |
| 38 | +``` |
| 39 | +scribble/ |
| 40 | +├── backend/ |
| 41 | +│ ├── src/ |
| 42 | +│ │ ├── app.ts # Express app configuration |
| 43 | +│ │ ├── server.ts # Server entry point |
| 44 | +│ │ ├── controllers/ # API controllers |
| 45 | +│ │ │ ├── apiController.ts |
| 46 | +│ │ │ └── drawingGuesser.ts # AI drawing recognition |
| 47 | +│ │ ├── game/ # Game logic |
| 48 | +│ │ │ ├── game.ts # Core game class |
| 49 | +│ │ │ ├── gameManager.ts # Game instance management |
| 50 | +│ │ │ ├── roomManager.ts # Room and player management |
| 51 | +│ │ │ └── states/ # Game state machine |
| 52 | +│ │ │ ├── gameState.ts |
| 53 | +│ │ │ ├── waitingState.ts |
| 54 | +│ │ │ ├── drawingState.ts |
| 55 | +│ │ │ └── finishedState.ts |
| 56 | +│ │ ├── sockets/ # Socket.IO handlers |
| 57 | +│ │ │ ├── socketManager.ts |
| 58 | +│ │ │ ├── handleSocketConnection.ts |
| 59 | +│ │ │ └── connectToRedis.ts |
| 60 | +│ │ ├── routes/ # API routes |
| 61 | +│ │ └── middleware/ # Express middleware |
| 62 | +│ ├── config/ # Configuration |
| 63 | +│ ├── Dockerfile |
| 64 | +│ └── docker-compose.yml |
| 65 | +│ |
| 66 | +└── frontend/ |
| 67 | + ├── src/ |
| 68 | + │ ├── App.tsx # Main app component |
| 69 | + │ ├── pages/ # Page components |
| 70 | + │ │ ├── Home.tsx |
| 71 | + │ │ └── Game.tsx |
| 72 | + │ ├── components/ # React components |
| 73 | + │ │ ├── composed/ # Composite components |
| 74 | + │ │ └── game/ # Game-specific components |
| 75 | + │ │ ├── DrawingBoard.tsx |
| 76 | + │ │ ├── ChatContainer.tsx |
| 77 | + │ │ ├── Players.tsx |
| 78 | + │ │ └── GameLayout.tsx |
| 79 | + │ ├── context/ # React context providers |
| 80 | + │ ├── utils/ # Utility functions |
| 81 | + │ └── config/ # Frontend configuration |
| 82 | + ├── Dockerfile |
| 83 | + └── docker-compose.yml |
| 84 | +``` |
| 85 | + |
| 86 | +## 🚀 Getting Started |
| 87 | + |
| 88 | +### Prerequisites |
| 89 | + |
| 90 | +- **Node.js** (v20 or higher) |
| 91 | +- **npm** or **yarn** |
| 92 | +- **Redis** (for local development) or Docker |
| 93 | +- **Docker** and **Docker Compose** (optional, for containerized deployment) |
| 94 | + |
| 95 | +### Installation |
| 96 | + |
| 97 | +1. **Clone the repository** |
| 98 | + |
| 99 | + ```bash |
| 100 | + git clone <repository-url> |
| 101 | + cd scribble |
| 102 | + ``` |
| 103 | + |
| 104 | +2. **Install backend dependencies** |
| 105 | + |
| 106 | + ```bash |
| 107 | + cd backend |
| 108 | + npm install |
| 109 | + ``` |
| 110 | + |
| 111 | +3. **Install frontend dependencies** |
| 112 | + ```bash |
| 113 | + cd ../frontend |
| 114 | + npm install |
| 115 | + ``` |
| 116 | + |
| 117 | +### Environment Setup |
| 118 | + |
| 119 | +1. **Backend Environment Variables** |
| 120 | + |
| 121 | + Create a `.env` file in the `backend/` directory: |
| 122 | + |
| 123 | + ```env |
| 124 | + PORT=5000 |
| 125 | + NODE_ENV=development |
| 126 | + CORS_ORIGIN=http://localhost:5173 |
| 127 | + REDIS_URL=redis://localhost:6379 |
| 128 | + ``` |
| 129 | + |
| 130 | +2. **Frontend Configuration** |
| 131 | + |
| 132 | + Update the socket connection URL in `frontend/src/utils/socket.ts` if needed: |
| 133 | + |
| 134 | + ```typescript |
| 135 | + SocketManager.instance = io("http://localhost:5000/"); |
| 136 | + ``` |
| 137 | + |
| 138 | +### Running Locally |
| 139 | + |
| 140 | +#### Option 1: Run with Docker Compose (Recommended) |
| 141 | + |
| 142 | +**Backend:** |
| 143 | + |
| 144 | +```bash |
| 145 | +cd backend |
| 146 | +docker-compose up |
| 147 | +``` |
| 148 | + |
| 149 | +**Frontend:** |
| 150 | + |
| 151 | +```bash |
| 152 | +cd frontend |
| 153 | +docker-compose up |
| 154 | +``` |
| 155 | + |
| 156 | +#### Option 2: Run Manually |
| 157 | + |
| 158 | +1. **Start Redis** (if not using Docker) |
| 159 | + |
| 160 | + ```bash |
| 161 | + redis-server |
| 162 | + ``` |
| 163 | + |
| 164 | +2. **Start Backend Server** |
| 165 | + |
| 166 | + ```bash |
| 167 | + cd backend |
| 168 | + npm run dev |
| 169 | + ``` |
| 170 | + |
| 171 | + Server will run on `http://localhost:5000` |
| 172 | + |
| 173 | +3. **Start Frontend Development Server** |
| 174 | + |
| 175 | + ```bash |
| 176 | + cd frontend |
| 177 | + npm run dev |
| 178 | + ``` |
| 179 | + |
| 180 | + Frontend will run on `http://localhost:5173` |
| 181 | + |
| 182 | +4. **Open your browser** |
| 183 | + Navigate to `http://localhost:5173` |
| 184 | + |
| 185 | +### Building for Production |
| 186 | + |
| 187 | +**Backend:** |
| 188 | + |
| 189 | +```bash |
| 190 | +cd backend |
| 191 | +npm run build |
| 192 | +npm start |
| 193 | +``` |
| 194 | + |
| 195 | +**Frontend:** |
| 196 | + |
| 197 | +```bash |
| 198 | +cd frontend |
| 199 | +npm run build |
| 200 | +npm run preview |
| 201 | +``` |
| 202 | + |
| 203 | +## 🎯 How to Play |
| 204 | + |
| 205 | +1. **Join a Room**: Enter your name and avatar, then join or create a room |
| 206 | +2. **Wait for Players**: Game starts automatically when 2+ players join |
| 207 | +3. **Take Turns Drawing**: Each player gets a turn to draw a word |
| 208 | +4. **Guess the Word**: Other players try to guess what's being drawn |
| 209 | +5. **Score Points**: Faster guesses earn more points |
| 210 | +6. **Win**: Player with the highest score wins! |
| 211 | + |
| 212 | +## 🏗️ Architecture |
| 213 | + |
| 214 | +### Game State Machine |
| 215 | + |
| 216 | +The game uses a state machine pattern with three main states: |
| 217 | + |
| 218 | +- **WaitingState**: Waiting for players to join or between rounds |
| 219 | +- **DrawingState**: Active drawing and guessing phase |
| 220 | +- **FinishedState**: Game completion |
| 221 | + |
| 222 | +### Real-Time Communication |
| 223 | + |
| 224 | +- **Socket.IO Events**: |
| 225 | + - `join-room`: Player joins a game room |
| 226 | + - `draw-command`: Drawing strokes synchronized in real-time |
| 227 | + - `guess`: Player submits a guess |
| 228 | + - `room-update`: Room player list updates |
| 229 | + - `word-update`: New word/round starts |
| 230 | + - `correct-guess`: Player guessed correctly |
| 231 | + |
| 232 | +### Data Persistence |
| 233 | + |
| 234 | +- **Redis** stores: |
| 235 | + |
| 236 | + - Game state (serialized game objects) |
| 237 | + - Room player lists |
| 238 | + - Player-to-room mappings |
| 239 | + - Active rooms set |
| 240 | + |
| 241 | +- **TTL Management**: Automatic expiration (1-2 hours) for cleanup |
| 242 | + |
| 243 | +### Drawing System |
| 244 | + |
| 245 | +- **Command Pattern**: Drawing operations use command pattern for undo functionality |
| 246 | +- **Debounced Emission**: Drawing commands are debounced before sending to reduce network traffic |
| 247 | +- **Canvas Rendering**: HTML5 Canvas API for drawing operations |
| 248 | + |
| 249 | +## 🔧 Configuration |
| 250 | + |
| 251 | +### Game Settings |
| 252 | + |
| 253 | +Edit `backend/config/index.ts`: |
| 254 | + |
| 255 | +```typescript |
| 256 | +gameTime: 20, // Drawing time per round (seconds) |
| 257 | +waitTime: 10, // Wait time between rounds (seconds) |
| 258 | +``` |
| 259 | + |
| 260 | +### CORS Settings |
| 261 | + |
| 262 | +Configure allowed origins in `backend/config/index.ts`: |
| 263 | + |
| 264 | +```typescript |
| 265 | +corsOrigin: process.env.CORS_ORIGIN || "*"; |
| 266 | +``` |
| 267 | + |
| 268 | +## 📡 API Endpoints |
| 269 | + |
| 270 | +### REST API |
| 271 | + |
| 272 | +- `GET /api/sample` - Sample data endpoint |
| 273 | +- `POST /api/guess` - Submit drawing image for AI recognition |
| 274 | + - Body: `multipart/form-data` with `image` file |
| 275 | + - Response: `{ message: "recognized word" }` |
| 276 | + |
| 277 | +### Socket.IO Events |
| 278 | + |
| 279 | +See the "Real-Time Communication" section above for event details. |
| 280 | + |
| 281 | +## 🧪 Development |
| 282 | + |
| 283 | +### Scripts |
| 284 | + |
| 285 | +**Backend:** |
| 286 | + |
| 287 | +- `npm run dev` - Start development server with nodemon |
| 288 | +- `npm run build` - Compile TypeScript |
| 289 | +- `npm run watch` - Watch mode for TypeScript compilation |
| 290 | +- `npm start` - Start production server |
| 291 | + |
| 292 | +**Frontend:** |
| 293 | + |
| 294 | +- `npm run dev` - Start Vite dev server |
| 295 | +- `npm run build` - Build for production |
| 296 | +- `npm run preview` - Preview production build |
| 297 | +- `npm run lint` - Run ESLint |
| 298 | + |
| 299 | +## 🐳 Docker Deployment |
| 300 | + |
| 301 | +### Backend Docker |
| 302 | + |
| 303 | +```bash |
| 304 | +cd backend |
| 305 | +docker-compose up -d |
| 306 | +``` |
| 307 | + |
| 308 | +Includes: |
| 309 | + |
| 310 | +- Node.js application container |
| 311 | +- Redis container |
| 312 | +- Automatic dependency management |
| 313 | + |
| 314 | +### Frontend Docker |
| 315 | + |
| 316 | +```bash |
| 317 | +cd frontend |
| 318 | +docker-compose up -d |
| 319 | +``` |
| 320 | + |
| 321 | +Includes: |
| 322 | + |
| 323 | +- Multi-stage build (Node.js build + Nginx serve) |
| 324 | +- Nginx configuration for static file serving |
| 325 | +- Production-optimized build |
| 326 | + |
| 327 | +## 🔐 Security Notes |
| 328 | + |
| 329 | +- **API Keys**: The Google Gemini API key is currently hardcoded in `drawingGuesser.ts`. Move this to environment variables in production. |
| 330 | +- **CORS**: Configure appropriate CORS origins for production |
| 331 | +- **Redis**: Secure Redis instance in production (password, network isolation) |
| 332 | + |
| 333 | +## 🚧 Future Enhancements |
| 334 | + |
| 335 | +- [ ] User authentication and profiles |
| 336 | +- [ ] Custom word lists and categories |
| 337 | +- [ ] Private rooms with passwords |
| 338 | +- [ ] Spectator mode |
| 339 | +- [ ] Drawing history and replays |
| 340 | +- [ ] Mobile app support |
| 341 | +- [ ] Enhanced AI drawing analysis |
| 342 | +- [ ] Leaderboards and statistics |
| 343 | +- [ ] Custom avatars and themes |
| 344 | + |
| 345 | +## 📝 License |
| 346 | + |
| 347 | +ISC |
| 348 | + |
| 349 | +## 👥 Contributing |
| 350 | + |
| 351 | +Contributions are welcome! Please feel free to submit a Pull Request. |
| 352 | + |
| 353 | +## 📧 Contact |
| 354 | + |
| 355 | +For questions or support, please open an issue on the repository. |
| 356 | + |
| 357 | +--- |
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