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54 lines (49 loc) · 1.24 KB

Trying to understand what the fuck are those numbers in the map.

[16,262,262,262,262,262], [16,16,16,16,16,16], [0,0,0,0,0,0], [4,4,4,4,4,4], [0,0,0,0,0,0], [0,0,0,4,4,4]

[262,262,262,262,262,16,0,0], [262,262,262,262,262,16,0,0], [16,16,16,16,16,16,0,0], [0,0,0,0,0,0,0,0], [4,4,4,4,4,4,4,4], [0,0,0,16,589299744,16,16,16], [4,4,4,16,518,518,518,518], [4,0,4,16,518,514,514,514]

[262,262,262,262,262,16,0,0], [262,262,262,262,262,16,0,0], [16,16,16,16,16,16,0,0], [0,0,0,0,0,0,0,0], [4,4,4,4,4,4,4,4], [0,0,0,16,589299744,16,16,16], [4,4,4,16,518,518,518,518], [4,0,4,16,518,514,514,514]

0, = 0x0 = Nothing 4, = 0x4 = Corridor 16, = 0x10 = Perimeter 66, = 0x42 = 101010 70, = 0x46 = 262 = 0x106 = 514 = 0x202 = 518 = 0x206 = 589299744 = 0x23200020

NOTHING = 0x00000000; = 00000 BLOCKED = 0x00000001; = 00001 ROOM = 0x00000002; = 00011 CORRIDOR = 0x00000004; = 00100 PERIMETER = 0x00000010; = 01000 ENTRANCE = 0x00000020; = 10000 ROOM_ID = 0x0000FFC0; = 1111111111000000 ARCH = 0x00010000; DOOR = 0x00020000; DOOR = 0x00040000; DOOR = 0x00080000; DOOR = 0x00100000; PORTCULLIS = 0x00200000; STAIR_DOWN = 0x00400000; STAIR_UP = 0x00800000; LABEL = 0xFF000000; FORGE = 0x02000000;