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LoadingScene.m
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123 lines (109 loc) · 4.35 KB
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/*
*
* Created by Mete Ozguz on 2012-04
* Copyright Mete Ozguz 2012
*
* http://www.meteozguz.com
* meteo158@gmail.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "LoadingScene.h"
#import "GameController.h"
#import "GameState.h"
#import "RandomChar.h"
@implementation LoadingScene
+(id) scene
{
CCLOG(@"===========================================");
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
CCScene* scene = [CCScene node];
LoadingScene* layer = [LoadingScene node];
[scene addChild:layer];
return scene;
}
-(id) init
{
self = [super init];
if (self) {
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
CCLayerColor *background = [CCLayerColor layerWithColor:[GameState sharedGameState].backgroundColor];
[self addChild:background z:-10];
GameController *gc = [GameController sharedGameController];
//NSString *tmp = @"xxxxxlxxcxoxtixaxepxdxXhxixtexnxxrxgxxxx";
//NSString *tmp = @"xxxxxxxxcxxxtixxxepxxxXhxxxtexxxxrxxxxxx";
NSString *tmp = @"xxxxxxtxcxxrtixxxepxxxXhxxetexxnxrxxxxxx";
NSInteger num = 0;
for(int i = 0; i < 8; i++) {
for(int j = 0; j < 5; j++) {
switch ([tmp characterAtIndex:num]) {
case 'x':{
NSString *bok = [NSString stringWithFormat:@"%c.png" , [tmp characterAtIndex:num]];
CCSprite *sprite = [CCSprite spriteWithSpriteFrameName:bok];
sprite.position = ccp(i * gc.TILE_8x5_WIDTH_IN_POINTS + gc.TILE_8x5_WIDTH_IN_POINTS / 2,j * gc.TILE_8x5_HEIGHT_IN_POINTS + gc.TILE_8x5_HEIGHT_IN_POINTS / 2);
sprite.opacity = 8;
[self addChild:sprite z:0];
}
break;
case 'X':{
NSString *bok = @"x.png";
CCSprite *sprite = [CCSprite spriteWithSpriteFrameName:bok];
sprite.position = ccp(i * gc.TILE_8x5_WIDTH_IN_POINTS + gc.TILE_8x5_WIDTH_IN_POINTS / 2,j * gc.TILE_8x5_HEIGHT_IN_POINTS + gc.TILE_8x5_HEIGHT_IN_POINTS / 2);
[self addChild:sprite z:0];
}
break;
default:
{
NSString *bok = [NSString stringWithFormat:@"%c.png" , [tmp characterAtIndex:num]];
CCSprite *sprite = [CCSprite spriteWithSpriteFrameName:bok];
sprite.position = ccp(i * gc.TILE_8x5_WIDTH_IN_POINTS + gc.TILE_8x5_WIDTH_IN_POINTS / 2,j * gc.TILE_8x5_HEIGHT_IN_POINTS + gc.TILE_8x5_HEIGHT_IN_POINTS / 2);
[self addChild:sprite z:0];
}
break;
}
num++;
}
}
}
self.isTouchEnabled = NO;
return self;
}
-(void) dealloc
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super dealloc];
}
// These methods are called when changing scenes.
-(void) onEnter
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onEnter];
}
-(void) onEnterTransitionDidFinish
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onEnterTransitionDidFinish];
}
-(void) onExit
{
CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
[super onExit];
}
@end