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queue.c
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150 lines (130 loc) · 3.81 KB
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#ifndef QUEUE
#define QUEUE
#include <stdio.h>
typedef int bool;
#ifndef false
#define false 0
#endif
#ifndef true
#define true 1
#endif
#ifndef empty
#define empty 0xBADE4EA4
#endif
struct queue
{
pid_t *pid;
int *numberOfIterations;
int *jobNumber;
struct queue *previous;
};
struct queue *emptyFrame;
void createQueue(struct queue *queueToBe)
{
queueToBe -> pid = empty;
queueToBe -> previous = NULL;
}
struct queue *addToEnd(struct queue *currentQueue, pid_t newID, int runNumb, int jobNum)
{
if(currentQueue -> previous == NULL)
{
struct queue *newQueue;
newQueue = (struct queue*)malloc(sizeof(struct queue));
newQueue -> pid = newID;
newQueue -> previous = NULL;
newQueue -> numberOfIterations = runNumb;
newQueue -> jobNumber = jobNum;
currentQueue -> previous = newQueue;
}
else if(currentQueue -> previous != NULL)
currentQueue = addToEnd(currentQueue -> previous, newID, runNumb, jobNum);
return currentQueue;
}
void updateIterations(struct queue *currentQueue)
{
if(currentQueue -> pid != empty)
{
int temp = currentQueue -> numberOfIterations;
temp = temp + 1;
currentQueue -> numberOfIterations = temp;
}
}
void enqueue(struct queue *currentQueue, pid_t newID, int runNumb, int jobNum)
{
if(currentQueue -> pid == empty)
{
currentQueue -> pid = newID;
currentQueue -> numberOfIterations = runNumb;
currentQueue -> jobNumber = jobNum;
}
else
{
if(currentQueue -> previous == NULL)
{
struct queue *newQueue;
newQueue = (struct queue*)malloc(sizeof(struct queue));
newQueue -> previous = NULL;
newQueue -> pid = newID;
newQueue -> numberOfIterations = runNumb;
newQueue -> jobNumber = jobNum;
currentQueue -> previous = newQueue;
}
else if(currentQueue -> previous != NULL)
currentQueue = addToEnd(currentQueue -> previous, newID, runNumb, jobNum);
}
}
int getSize(struct queue *currentQueue)
{
int count = 0;
struct queue* tempQueue;
tempQueue = (struct queue*)malloc(sizeof(struct queue));
tempQueue = currentQueue;
while(tempQueue != NULL)
{
tempQueue = tempQueue -> previous;
count++;
}
return count;
}
void clearIterations(struct queue *currentQueue) {currentQueue -> numberOfIterations = 0;}
int peekIterations(struct queue currentQueue) {return currentQueue.numberOfIterations;}
pid_t peek(struct queue currentQueue) {return currentQueue.pid;}
int peekJob(struct queue currentQueue) {return currentQueue.jobNumber;}
pid_t dequeue(struct queue *currentQueue)
{
pid_t temp;
struct queue *tempQueue;
if(currentQueue -> pid == empty) return empty;
else if(currentQueue -> previous == NULL)
{
temp = currentQueue -> pid;
currentQueue -> pid = empty;
}
else
{
temp = currentQueue -> pid;
currentQueue -> pid = currentQueue -> previous -> pid;
currentQueue -> jobNumber = currentQueue -> previous -> jobNumber;
currentQueue -> numberOfIterations = currentQueue -> previous -> numberOfIterations;
tempQueue = currentQueue -> previous -> previous;
free(currentQueue -> previous);
currentQueue -> previous = tempQueue;
}
return temp;
}
bool checkEmpty(struct queue *currentQueue)
{
if(currentQueue -> pid == empty) return true;
return false;
}
void viewEntire(struct queue *viewQueue)
{
struct queue* tempQueue;
tempQueue = (struct queue*)malloc(sizeof(struct queue));
tempQueue = viewQueue;
while(tempQueue != NULL)
{
printf("%i \n", tempQueue -> pid);
tempQueue = tempQueue -> previous;
}
}