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@@ -146,7 +146,7 @@ <h3>Snare Drum</h3>
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<divclass="freq-card boost">
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<pclass="freq-hz">100–200 Hz</p>
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<pclass="freq-action">BOOST — body</p>
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<pclass="freq-desc">Adds <spanclass="tt" data-tip="The low-mid fullness and weight of a drum (100–300Hz). More body = rounder, fatter tone. Less body = thin and snappy. This is the resonance of the wooden shell.">body ?</span> and fatness to the shell. Makes the snare sound like a real wooden drum, not a tin can.</p>
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<pclass="freq-desc">Adds <spanclass="tt" data-tip="The low-mid fullness and weight of a drum (100–300Hz). More body = rounder, fatter tone. Less body = thin and snappy. This is the resonance of the wooden shell.">body ?</span> and fatness to the shell. Makes the snare sound like an actual wooden drum rather than a tin can.</p>
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</div>
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<divclass="freq-card cut">
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<pclass="freq-hz">300–500 Hz</p>
@@ -330,7 +330,7 @@ <h3>Recommended Settings Per Piece</h3>
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<divclass="setting-row"><span>Threshold</span><span>−6 to −8 dB</span></div>
<pclass="section-intro">Mastering EQ should be subtle. If you need more than 3–4 dB of any boost or cut here, the mix has a problem that should be fixed at mix stage — not masked in mastering. Think of it as fine-tuning, not surgery.</p>
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<pclass="section-intro">Mastering EQ should be subtle. If you need more than 3–4 dB of any boost or cut here, the mix has a problem that should be fixed at mix stage — mastering can't paper over it. Think of it as fine-tuning. Targeted adjustments, kept small.</p>
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<divclass="knob-explainer">
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<divclass="knob-item"><pclass="knob-name">Sub cleaning<br><small>< 30 Hz</small></p><pclass="knob-val">High-pass: always</p><pclass="knob-desc">Even a well-mixed track has subsonic content from room noise or headphone bleed. A steep high-pass at 20–30 Hz protects <spanclass="tt" data-tip="The physical back-and-forth movement of a speaker cone. Excessive low frequency energy pushes woofers past their mechanical limit, causing distortion or physical damage.">woofer excursion ?</span> and reclaims loudness headroom.</p></div>
@@ -726,12 +726,12 @@ <h2 id="master-eq-heading">EQ for Mastering</h2>
<h2id="master-comp-heading">Compression for Mastering</h2>
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<spanclass="section-pill">Glue, not control</span>
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<spanclass="section-pill">Cohesion over control</span>
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</div>
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<pclass="section-intro">Mastering compression is used for <spanclass="tt" data-tip="The perceptual quality of a mix sounding cohesive — like all elements belong together in the same space and were recorded at the same time. Glue compression subtly reduces dynamic range of the full mix.">glue ?</span> and <spanclass="tt" data-tip="The sense that a mix has consistent energy throughout. No section dramatically louder or quieter than another. Density makes a mix feel full and controlled from start to finish.">density ?</span>, not loudness. The settings are extremely gentle compared to mix compression.</p>
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<pclass="section-intro">Mastering compression is used for <spanclass="tt" data-tip="The perceptual quality of a mix sounding cohesive — like all elements belong together in the same space and were recorded at the same time. Glue compression subtly reduces dynamic range of the full mix.">glue ?</span> and <spanclass="tt" data-tip="The sense that a mix has consistent energy throughout. No section dramatically louder or quieter than another. Density makes a mix feel full and controlled from start to finish.">density ?</span> — loudness comes later, at the limiter.</p>
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<divclass="knob-explainer">
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<divclass="knob-item"><pclass="knob-name">Ratio</p><pclass="knob-val">1.5:1 – 2.5:1</p><pclass="knob-desc">Extremely gentle. At this stage you are barely touching the signal. 2:1 is considered aggressive for mastering. Above 3:1 and you're mixing, not mastering.</p></div>
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<divclass="knob-item"><pclass="knob-name">Ratio</p><pclass="knob-val">1.5:1 – 2.5:1</p><pclass="knob-desc">Extremely gentle. At this stage you are barely touching the signal. 2:1 is considered aggressive for mastering. Push past 3:1 and you've crossed back into mix territory.</p></div>
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<divclass="knob-item"><pclass="knob-name">Threshold</p><pclass="knob-val">−6 to −12 dB</p><pclass="knob-desc">Set to get 1–3 dB of <spanclass="tt" data-tip="The amount by which the compressor is reducing the signal, measured in dB. Shown on the GR meter. 2–3dB is typical for mastering compression. More than 6dB = overcompressing.">gain reduction ?</span> on the loudest parts. If you're seeing 6 dB+, you're overcompressing and will kill the life of the mix.</p></div>
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<divclass="knob-item"><pclass="knob-name">Attack</p><pclass="knob-val">30–100 ms (slow)</p><pclass="knob-desc">Slow attack preserves transients. You never want to kill the punch of a kick or snare in mastering. Very slow attack = transparent glue that doesn't touch the impact.</p></div>
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<divclass="knob-item"><pclass="knob-name">Release</p><pclass="knob-val">Auto or 200–400 ms</p><pclass="knob-desc">Slow release tracks the <spanclass="tt" data-tip="The overall energy level of a section of music, typically measured over 3–5 seconds. Mastering compressors with slow release react to the overall energy of the program rather than individual drum hits.">program dynamics ?</span>. Most mastering engineers use auto release. Listen for pumping on loud-to-quiet transitions.</p></div>
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