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KeyProcessor.c
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128 lines (112 loc) · 2.87 KB
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#include "KeyProcessor.h"
extern void EndGame();
int isEnd(int hero_pos_x,int hero_pos_y)
{
int onboard_x = hero_pos_x - POS_ONBOARD_X + 10;
int onboard_y = hero_pos_y - POS_ONBOARD_Y + 10;
const int MAP_WIDTH = 21*MAPPOS_MAXIMUM_X; // 21 is block size
const int MAP_HEIGHT = 21*MAPPOS_MAXIMUM_Y;
int idx_x = onboard_x/21;
int idx_y = onboard_y/21;
if(idx_x == MAPPOS_MAXIMUM_X-2 && idx_y == MAPPOS_MAXIMUM_Y-1)
return 1;
else
return 0;
}
int isSmash(int hero_pos_x, int hero_pos_y)
{
int onboard_x = hero_pos_x - POS_ONBOARD_X + 10;
int onboard_y = hero_pos_y - POS_ONBOARD_Y + 10;
const int MAP_WIDTH = 21*MAPPOS_MAXIMUM_X; // 21 is block size
const int MAP_HEIGHT = 21*MAPPOS_MAXIMUM_Y;
int idx_x = onboard_x/21;
int idx_y = onboard_y/21;
if(0 > onboard_x || MAP_WIDTH < onboard_x || 0 > onboard_y || MAP_HEIGHT < onboard_y )
return 1;
else if(GAMEDATA.arrMapInfo[idx_y][idx_x] == 1)
return 1; // smashed
else
return 0;
}
gboolean KeyProcessor(gpointer data)
{
int x,y;
while(1){
if(GAMEDATA.KeyPushInfo.RIGHTKEY)
{
x = GAMEDATA.pos_hero_x + 1;
y = GAMEDATA.pos_hero_y;
if(!isSmash(x+5,y))
GAMEDATA.pos_hero_x = x;
}
if(GAMEDATA.KeyPushInfo.LEFTKEY)
{
x = GAMEDATA.pos_hero_x - 1;
y = GAMEDATA.pos_hero_y;
if(!isSmash(x-5,y))
GAMEDATA.pos_hero_x = x;
}
if(GAMEDATA.KeyPushInfo.DOWNKEY)
{
x = GAMEDATA.pos_hero_x ;
y = GAMEDATA.pos_hero_y+1;
if(!isSmash(x,y+5))
GAMEDATA.pos_hero_y = y;
}
if(GAMEDATA.KeyPushInfo.UPKEY)
{
x = GAMEDATA.pos_hero_x;
y = GAMEDATA.pos_hero_y-1;
if(!isSmash(x,y-5))
GAMEDATA.pos_hero_y = y;
}
if(isEnd(x,y))
{
break;
}
g_usleep (5000);
}
GAMEDATA.isEnd = 1;
}
gboolean OnKeyDown(GtkWidget *widget, GdkEventKey *event)
{
//g_printerr("%s keyvalue:%d down!\n", gdk_keyval_name (event->keyval), event->keyval);
//testCode
switch(event->keyval)
{
case RIGHT_KEY:
GAMEDATA.KeyPushInfo.RIGHTKEY =1;
break;
case LEFT_KEY:
GAMEDATA.KeyPushInfo.LEFTKEY =1;
break;
case DOWN_KEY:
GAMEDATA.KeyPushInfo.DOWNKEY =1;
break;
case UP_KEY:
GAMEDATA.KeyPushInfo.UPKEY =1;
break;
}
return FALSE;
}
gboolean OnKeyUp(GtkWidget *widget, GdkEventKey *event)
{
//g_printerr("%s keyvalue:%d up!\n", gdk_keyval_name (event->keyval), event->keyval);
//testCode
switch(event->keyval)
{
case RIGHT_KEY:
GAMEDATA.KeyPushInfo.RIGHTKEY =0;
break;
case LEFT_KEY:
GAMEDATA.KeyPushInfo.LEFTKEY =0;
break;
case DOWN_KEY:
GAMEDATA.KeyPushInfo.DOWNKEY =0;
break;
case UP_KEY:
GAMEDATA.KeyPushInfo.UPKEY =0;
break;
}
return FALSE;
}