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Device.h
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92 lines (62 loc) · 2.33 KB
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//
// Device.h
// MedicBox
//
// Created by Sergey Nikitenko on 7/4/15.
// Copyright (c) 2015, Sergey Nikitenko. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
#ifndef DEVICE_H
#define DEVICE_H
#include "Display.h"
#include "Speaker.h"
#include "mlt_core.h"
class Device
{
public:
Device();
bool isButtonPressed();
mlt_command receiveCommand();
void sendNewGameCommand();
void sendShotCommand();
void showDeviceReady();
void showMenuMode(const char* modeTitle);
void showMedicBoxReady();
void showTimeInterval(int ms, const char* title = NULL);
void showTimerNumber(int number, const char* title = NULL);
void showStatusText(const char* text);
void showHealthNumber(int number);
void showRespawnNumber(int number);
void showHit();
void showGameOver();
void showRespawn();
void showEmpty();
void playConfirmBeep();
void playWarningBeep();
void turnBacklight(bool mode);
void preventSleep(int duration);
bool canSleep();
protected:
Display display;
Speaker speaker;
unsigned long sleeplessEndingBound;
bool backlightMode;
};
#endif