Skip to content

Client Side Prediction #6

@morfeus87

Description

@morfeus87

Hello Mario,
there is some form of client-side prediction in the framework?

I thought about putting some kind of prediction based on user input in "constructEntityDescription" of "KeboardInputTrait" (transformed for my needs "KeboardMouseInputTrait") just simply processing user input and waiting for the next "SERVER_FULL_UPDATE" overwrites the "world state".

constructEntityDescription: function (gameTick, wantsFullUpdate)
{
this.processInputNow ()
return {
EntityID: this.entityid,
Input: this.input.constructInputBitmask (),
inputLook: this.input.constructInputLook ()
}
},

processInputNow: function ()
{
this.attachedEntity.updatePosition ()
this.attachedEntity.updateLook ()
this.attachedEntity.updateFire ()
}

Do you think that is a correct method?
There are better ways?
You're the only person who can help me, thank you anyway!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions