You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My understanding is that websockets run over TCP, therefore being much slower than webRTC which supports the UDP protocol.
Typically realtime games use the UDP protocol instead of TCP, is there a chance to make this work in this library ?