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45 lines (37 loc) · 1.38 KB
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/*
* Copyright (C) 2012 Oliver McFadden <omcfadde@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#version 100
//#pragma optimize(off)
precision mediump float;
attribute lowp vec4 attr_Color;
attribute vec4 attr_TexCoord;
attribute highp vec4 attr_Vertex;
uniform highp mat4 u_modelViewProjectionMatrix;
uniform mat4 u_textureMatrix;
uniform lowp vec4 u_colorAdd;
uniform lowp vec4 u_colorModulate;
varying vec2 var_TexDiffuse;
varying lowp vec4 var_Color;
void main(void)
{
// # glMatrixMode(GL_TEXTURE)
var_TexDiffuse = (attr_TexCoord * u_textureMatrix).xy;
// # generate the vertex color, which can be 1.0, color, or 1.0 - color
var_Color = (attr_Color / 255.0) * u_colorModulate + u_colorAdd;
//gl_Position = ftransform();
gl_Position = u_modelViewProjectionMatrix * attr_Vertex;
}