Operating System Info
Windows 10
Other OS
No response
OBS Studio Version
28.1.2
OBS Studio Version (Other)
No response
OBS Studio Log URL
N/A
OBS Studio Crash Log URL
No response
Expected Behavior
Please see current behavior
Current Behavior
Currently, when using Application Audio Capture, I can record the output of just that application while filtering out other applications. However, for applications that output to multiple audio devices at once, this can cause problems.
Genshin Impact, DEATH STRANDING, and Call of Duty: Modern Warfare 2 are three such examples, as they can output haptic feedback to the DualSense controller via the Wireless Controller audio channel. The Application Audio Capture plugin is picking this up at the same time as the games themselves.
The plugin needs another property to decide which device outputs to capture audio from for a specific application, not just mix all of them at once.
The current workaround is to output the game to a different audio device and only capture that audio via the Audio Output Capture plugin, but that defeats the purpose of using the Application Audio Capture plugin.
P.S. I've also tried capturing the Wireless Controller via Audio Output Capture and inverting its polarity to try to negate the issue... sadly didn't work. :(
Application Capture sample:
https://www.youtube.com/watch?v=gyLG78-vWz4
Desktop Audio Capture sample:
https://www.youtube.com/watch?v=MvX3TcHjgjQ
Steps to Reproduce
- Add Application Audio Capture plugin
- Select the application in question that is capable of outputting to multiple audio devices
Anything else we should know?
No response
Operating System Info
Windows 10
Other OS
No response
OBS Studio Version
28.1.2
OBS Studio Version (Other)
No response
OBS Studio Log URL
N/A
OBS Studio Crash Log URL
No response
Expected Behavior
Please see current behavior
Current Behavior
Currently, when using Application Audio Capture, I can record the output of just that application while filtering out other applications. However, for applications that output to multiple audio devices at once, this can cause problems.
Genshin Impact, DEATH STRANDING, and Call of Duty: Modern Warfare 2 are three such examples, as they can output haptic feedback to the DualSense controller via the Wireless Controller audio channel. The Application Audio Capture plugin is picking this up at the same time as the games themselves.
The plugin needs another property to decide which device outputs to capture audio from for a specific application, not just mix all of them at once.
The current workaround is to output the game to a different audio device and only capture that audio via the Audio Output Capture plugin, but that defeats the purpose of using the Application Audio Capture plugin.
P.S. I've also tried capturing the Wireless Controller via Audio Output Capture and inverting its polarity to try to negate the issue... sadly didn't work. :(
Application Capture sample:
https://www.youtube.com/watch?v=gyLG78-vWz4
Desktop Audio Capture sample:
https://www.youtube.com/watch?v=MvX3TcHjgjQ
Steps to Reproduce
Anything else we should know?
No response