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Splicing Table grid scales with window size, not UI scale #27

@shizurei440

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@shizurei440

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This causes the grid area to be large or small depending on the window's relative size to the UI scale.
Small game window:
Image
Large game window (fullscreen):
Image

Edit: I believe this happens because the grid uses the actual hexcasting grid size which relies on the screen size, but the table's UI size scales with the UI scale.

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