I had a look at the VLS coefficients from the output tab of the "VLS PGM Coefficients Calculator". For me these values were given:
b2: -7.415041188816103e-05
b3: 3.150721785002805e-09
b4: -1.6953900314388769e-13
shadow_coeff_0: 1200.0
shadow_coeff_1: 0.17796099
shadow_coeff_2: 1.134e-05
shadow_coeff_3: 0.0
For the Shadow coefficients the convention is given in "Shadow - Trace":
page 8: Y-axis on surface away from source
page 48: R(y) = a0 + a1y + a2y^2 + a3+y^3 (+ a4*y^4), with a0 being the ruling density at the origin.
When I try to use the bx coefficients though, I'm having problems using those in the Shadow coordinate system.
I found this formula in a paper by Reininger (https://doi.org/10.1016/j.nima.2010.12.162):
R(y) = k0 * (1 + 2b2y + 3b3y^2 + 4b4y^3 + ...)
However with b2 and b4 being negative, this results in a mirrored image to the Shadow formula which gives increasing line densities along y, while the Reininger formula gives a decreasing result. Which could either be a result of me using the wrong formula or a different orientation of y-axis, I guess?!
Could you please give me a reference to the bx convention used here?
I had a look at the VLS coefficients from the output tab of the "VLS PGM Coefficients Calculator". For me these values were given:
For the Shadow coefficients the convention is given in "Shadow - Trace":
page 8: Y-axis on surface away from source
page 48: R(y) = a0 + a1y + a2y^2 + a3+y^3 (+ a4*y^4), with a0 being the ruling density at the origin.
When I try to use the bx coefficients though, I'm having problems using those in the Shadow coordinate system.
I found this formula in a paper by Reininger (https://doi.org/10.1016/j.nima.2010.12.162):
However with b2 and b4 being negative, this results in a mirrored image to the Shadow formula which gives increasing line densities along y, while the Reininger formula gives a decreasing result. Which could either be a result of me using the wrong formula or a different orientation of y-axis, I guess?!
Could you please give me a reference to the bx convention used here?