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When creating a new UV channel with linked duplicates of an object selected, linked data isn't considered when looping through your selected and maps will be added erroneously causing duplicates (uvSet1.001, uvSet1.002, uvSet1.003, etc) to appear.
When creating a new UV channel with linked duplicates of an object selected, linked data isn't considered when looping through your selected and maps will be added erroneously causing duplicates (uvSet1.001, uvSet1.002, uvSet1.003, etc) to appear.