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grid.cpp
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88 lines (78 loc) · 2.14 KB
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#include "grid.h"
#include <iostream>
#include "colors.h"
Grid::Grid(){
numRows = 20;
numCols = 10;
cellSize = 30;
Initialize();
colors = GetCellColors();
}
void Grid::Initialize(){
for (int row = 0; row < numRows; row++){
for (int column = 0; column < numCols; column++){
grid[row][column] = 0;
}
}
}
void Grid::Print(){
for (int row = 0; row < numRows; row++){
for (int column = 0; column < numCols; column++){
std::cout << grid[row][column] << " ";
}
std::cout << std::endl;
}
}
void Grid::Draw(){
for (int row = 0; row < numRows; row++){
for (int column = 0; column < numCols; column++){
int cellValue = grid[row][column];
DrawRectangle(column * cellSize + 11, row * cellSize + 11, cellSize - 1, cellSize - 1, colors[cellValue]);
// Con el interface sencillo seria sin esos 10px que necesitamos para ajustar GRID
//DrawRectangle(column * cellSize + 1, row * cellSize + 1, cellSize - 1, cellSize - 1, colors[cellValue]);
}
}
}
bool Grid::IsCellOutside(int row, int column){
if (row >= 0 && row < numRows && column >= 0 && column < numCols){
return false;
}
return true;
}
bool Grid::IsCellEmpty(int row, int column){
if (grid[row][column] == 0){
return true;
}
return false;
}
int Grid::ClearFullRows(){
int completed = 0;
for (int row = numRows - 1; row >= 0; row--){
if (IsRowFull(row)){
ClearRow(row);
completed++;
} else if (completed > 0){
MoveRowDown(row, completed);
}
}
return completed;
}
bool Grid::IsRowFull(int row){
for (int column = 0; column < numCols; column++){
if (grid[row][column] == 0){
return false;
}
}
return true;
}
void Grid::ClearRow(int row){
for (int column = 0; column < numCols; column++){
grid[row][column] = 0;
}
}
void Grid::MoveRowDown(int row, int numRows){
for (int column = 0; column < numCols; column++){
grid[row + numRows][column] = grid[row][column];
grid[row][column] = 0;
}
}