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Display.cpp
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58 lines (56 loc) · 1.86 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Display.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: vjacquie <vjacquie@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2015/01/21 11:14:52 by vjacquie #+# #+# */
/* Updated: 2015/02/02 11:48:33 by vjacquie ### ########.fr */
/* */
/* ************************************************************************** */
#include "main.hpp"
#include "Map.class.hpp"
#include "Scenar1.class.hpp"
#include "Scenar3.class.hpp"
#include "Scenar4.class.hpp"
#include "Scenar7.class.hpp"
#include "Scenar8.class.hpp"
void display( void ) {
t_data * d = getData();
if ( false == d->pause ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glScalef(SCALE_GL, SCALE_GL, SCALE_GL);
if ( d->Scenar == 1 ) {
d->scenar1->upWater(d->upZ);
d->scenar1->go();
}
else if ( d->Scenar == 3 ) {
d->scenar3->initWater();
d->scenar3->upWater();
d->scenar3->go();
}
else if ( d->Scenar == 4 ) {
d->scenar4->initWater();
d->scenar4->downWater();
d->scenar4->go();
}
else if ( d->Scenar == 7 ) {
d->scenar7->InitWater();
d->scenar7->upWater();
d->scenar7->go();
}
else if ( d->Scenar == 8 ) {
d->scenar8->initWater();
d->scenar8->upWater();
d->scenar8->go();
}
if ( d->upZ < TAB_SIZE )
(d->upZ) += 1;
glFlush();
glutSwapBuffers();
glLoadIdentity();
}
else
usleep(50000);
}