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Hand.getDirection() has confusing return value #9

@alexdmiller

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@alexdmiller

getRawDirection returns a PVector which is a vector pointing in the direction of the fingers from the palm. But getDirection returns a PVector that contains the pitch, roll and yaw in the PVector's x, y and z coordinates. I think this is a confusing interface. I think that getRawDirection should be renamed getDirection and getDirection should be called something like getEulerOrientation.

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