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render_image_quantity_base.cpp
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180 lines (141 loc) · 5.96 KB
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// Copyright 2017-2023, Nicholas Sharp and the Polyscope contributors. https://polyscope.run
#include "polyscope/polyscope.h"
#include "polyscope/render_image_quantity_base.h"
#include "imgui.h"
namespace polyscope {
RenderImageQuantityBase::RenderImageQuantityBase(Structure& parent_, std::string name, size_t dimX_, size_t dimY_,
const std::vector<float>& depthData_,
const std::vector<glm::vec3>& normalData_, ImageOrigin imageOrigin_)
: FloatingQuantity(name, parent_), depths(this, uniquePrefix() + "depths", depthsData),
normals(this, uniquePrefix() + "normals", normalsData), dimX(dimX_), dimY(dimY_),
hasNormals(normalData_.size() > 0), imageOrigin(imageOrigin_), depthsData(depthData_), normalsData(normalData_),
material(uniquePrefix() + "material", "clay"), transparency(uniquePrefix() + "transparency", 1.0),
allowFullscreenCompositing(uniquePrefix() + "allowFullscreenCompositing", false) {
depths.setTextureSize(dimX, dimY);
if (hasNormals) {
normals.setTextureSize(dimX, dimY);
}
}
size_t RenderImageQuantityBase::nPix() { return dimX * dimY; }
void RenderImageQuantityBase::addOptionsPopupEntries() {
if (ImGui::BeginMenu("Transparency")) {
if (ImGui::SliderFloat("Alpha", &transparency.get(), 0., 1., "%.3f")) setTransparency(transparency.get());
ImGui::TextUnformatted("Note: Change the transparency mode");
ImGui::TextUnformatted(" in Appearance --> Transparency.");
ImGui::TextUnformatted("Current mode: ");
ImGui::SameLine();
ImGui::TextUnformatted(modeName(render::engine->getTransparencyMode()).c_str());
ImGui::EndMenu();
}
if (render::buildMaterialOptionsGui(material.get())) {
material.manuallyChanged();
setMaterial(material.get()); // trigger the other updates that happen on set()
}
if (ImGui::MenuItem("Allow fullscreen compositing", NULL, getAllowFullscreenCompositing())) {
setAllowFullscreenCompositing(!getAllowFullscreenCompositing());
}
}
void RenderImageQuantityBase::updateBaseBuffers(const std::vector<float>& newDepthData,
const std::vector<glm::vec3>& newNormalData) {
if (!newDepthData.empty()) {
depths.ensureHostBufferAllocated();
depths.data = newDepthData;
depths.markHostBufferUpdated();
}
if (!newNormalData.empty()) {
normals.ensureHostBufferAllocated();
normals.data = newNormalData;
normals.markHostBufferUpdated();
}
requestRedraw();
}
void RenderImageQuantityBase::setRenderImageUniforms(render::ShaderProgram& program, bool withTonemap) {
parent.setStructureUniforms(program);
glm::mat4 P = view::getCameraPerspectiveMatrix();
glm::mat4 Pinv = glm::inverse(P);
program.setUniform("u_projMatrix", glm::value_ptr(P));
program.setUniform("u_invProjMatrix", glm::value_ptr(Pinv));
program.setUniform("u_viewport", render::engine->getCurrentViewport());
program.setUniform("u_textureTransparency", transparency.get());
if (program.hasUniform("u_transparency")) {
program.setUniform("u_transparency", 1.0f);
}
if (withTonemap) {
render::engine->setTonemapUniforms(program);
}
}
void RenderImageQuantityBase::drawPickDelayed() {
if (!isEnabled()) return;
if (!pickProgram) preparePick();
// set uniforms
glm::mat4 P = view::getCameraPerspectiveMatrix();
glm::mat4 Pinv = glm::inverse(P);
pickProgram->setUniform("u_projMatrix", glm::value_ptr(P));
pickProgram->setUniform("u_invProjMatrix", glm::value_ptr(Pinv));
pickProgram->setUniform("u_viewport", render::engine->getCurrentViewport());
pickProgram->setUniform("u_textureTransparency", 1.0);
pickProgram->setUniform("u_color", pickColor);
// draw
pickProgram->draw();
}
void RenderImageQuantityBase::preparePick() {
// Request pick indices
size_t pickCount = 1;
size_t pickStart = pick::requestPickBufferRange(this, pickCount);
pickColor = pick::indToVec(pickStart);
// Create the sourceProgram
// clang-format off
pickProgram = render::engine->requestShader("TEXTURE_DRAW_RENDERIMAGE_PLAIN",
parent.addStructureRules({
getImageOriginRule(imageOrigin),
"SHADECOLOR_FROM_UNIFORM",
}),
render::ShaderReplacementDefaults::Pick
);
// clang-format on
pickProgram->setAttribute("a_position", render::engine->screenTrianglesCoords());
pickProgram->setTextureFromBuffer("t_depth", depths.getRenderTextureBuffer().get());
}
void RenderImageQuantityBase::refresh() {
pickProgram = nullptr;
Quantity::refresh();
}
void RenderImageQuantityBase::disableFullscreenDrawing() {
if (isEnabled()) {
setEnabled(false);
}
}
RenderImageQuantityBase* RenderImageQuantityBase::setEnabled(bool newEnabled) {
if (newEnabled == isEnabled()) return this;
if (newEnabled == true && !allowFullscreenCompositing.get()) {
// if drawing fullscreen, disable anything else which was already drawing fullscreen
disableAllFullscreenArtists();
}
enabled = newEnabled;
requestRedraw();
return this;
}
RenderImageQuantityBase* RenderImageQuantityBase::setMaterial(std::string m) {
material = m;
refresh();
requestRedraw();
return this;
}
std::string RenderImageQuantityBase::getMaterial() { return material.get(); }
RenderImageQuantityBase* RenderImageQuantityBase::setTransparency(float newVal) {
transparency = newVal;
// DON'T do this for images, unlike other structures, because they just get drawn on top anyway
// if (newVal < 1. && options::transparencyMode == TransparencyMode::None) {
// options::transparencyMode = TransparencyMode::Pretty;
//}
requestRedraw();
return this;
}
float RenderImageQuantityBase::getTransparency() { return transparency.get(); }
RenderImageQuantityBase* RenderImageQuantityBase::setAllowFullscreenCompositing(bool newVal) {
allowFullscreenCompositing = newVal;
requestRedraw();
return this;
}
bool RenderImageQuantityBase::getAllowFullscreenCompositing() { return allowFullscreenCompositing.get(); }
} // namespace polyscope