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surface_scalar_quantity.cpp
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348 lines (277 loc) · 11.7 KB
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// Copyright 2017-2023, Nicholas Sharp and the Polyscope contributors. https://polyscope.run
#include "polyscope/surface_scalar_quantity.h"
#include "polyscope/file_helpers.h"
#include "polyscope/polyscope.h"
#include "polyscope/render/engine.h"
#include "imgui.h"
namespace polyscope {
SurfaceScalarQuantity::SurfaceScalarQuantity(std::string name, SurfaceMesh& mesh_, std::string definedOn_,
const std::vector<float>& values_, DataType dataType_)
: SurfaceMeshQuantity(name, mesh_, true), ScalarQuantity(*this, values_, dataType_), definedOn(definedOn_) {}
void SurfaceScalarQuantity::draw() {
if (!isEnabled()) return;
if (program == nullptr) {
createProgram();
}
// Set uniforms
parent.setStructureUniforms(*program);
parent.setSurfaceMeshUniforms(*program);
setScalarUniforms(*program);
render::engine->setMaterialUniforms(*program, parent.getMaterial());
program->draw();
}
void SurfaceScalarQuantity::buildCustomUI() {
ImGui::SameLine();
// == Options popup
if (ImGui::Button("Options")) {
ImGui::OpenPopup("OptionsPopup");
}
if (ImGui::BeginPopup("OptionsPopup")) {
buildScalarOptionsUI();
buildSurfaceScalarOptionsUI();
ImGui::EndPopup();
}
buildScalarUI();
}
void SurfaceScalarQuantity::refresh() {
program.reset();
Quantity::refresh();
}
std::string SurfaceScalarQuantity::niceName() { return name + " (" + definedOn + " scalar)"; }
// ========================================================
// ========== Vertex Scalar ==========
// ========================================================
SurfaceVertexScalarQuantity::SurfaceVertexScalarQuantity(std::string name, const std::vector<float>& values_,
SurfaceMesh& mesh_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "vertex", values_, dataType_)
{
values.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceVertexScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_VALUE"}
)
)
)
);
// clang-format on
program->setAttribute("a_value", values.getIndexedRenderAttributeBuffer(parent.triangleVertexInds));
parent.setMeshGeometryAttributes(*program);
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
}
std::shared_ptr<render::AttributeBuffer> SurfaceVertexScalarQuantity::getAttributeBuffer() {
return values.getIndexedRenderAttributeBuffer(parent.triangleVertexInds);
}
void SurfaceVertexScalarQuantity::buildVertexInfoGUI(size_t vInd) {
ImGui::TextUnformatted(name.c_str());
ImGui::NextColumn();
ImGui::Text("%g", values.getValue(vInd));
ImGui::NextColumn();
}
// ========================================================
// ========== Face Scalar ==========
// ========================================================
SurfaceFaceScalarQuantity::SurfaceFaceScalarQuantity(std::string name, const std::vector<float>& values_,
SurfaceMesh& mesh_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "face", values_, dataType_)
{
values.ensureHostBufferPopulated();
parent.faceAreas.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceFaceScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_VALUE"}
)
)
)
);
// clang-format on
program->setAttribute("a_value", values.getIndexedRenderAttributeBuffer(parent.triangleFaceInds));
parent.setMeshGeometryAttributes(*program);
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
}
std::shared_ptr<render::AttributeBuffer> SurfaceFaceScalarQuantity::getAttributeBuffer() {
return values.getIndexedRenderAttributeBuffer(parent.triangleFaceInds);
}
void SurfaceFaceScalarQuantity::buildFaceInfoGUI(size_t fInd) {
ImGui::TextUnformatted(name.c_str());
ImGui::NextColumn();
ImGui::Text("%g", values.getValue(fInd));
ImGui::NextColumn();
}
// ========================================================
// ========== Edge Scalar ==========
// ========================================================
// TODO need to do something about values for internal edges in triangulated polygons
SurfaceEdgeScalarQuantity::SurfaceEdgeScalarQuantity(std::string name, const std::vector<float>& values_,
SurfaceMesh& mesh_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "edge", values_, dataType_)
{
values.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceEdgeScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_HALFEDGE_VALUE"}
)
)
)
);
// clang-format on
program->setAttribute("a_value3", values.getIndexedRenderAttributeBuffer(parent.triangleAllEdgeInds));
parent.setMeshGeometryAttributes(*program);
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
}
std::shared_ptr<render::AttributeBuffer> SurfaceEdgeScalarQuantity::getAttributeBuffer() {
return values.getIndexedRenderAttributeBuffer(parent.triangleAllEdgeInds);
}
void SurfaceEdgeScalarQuantity::buildEdgeInfoGUI(size_t eInd) {
ImGui::TextUnformatted(name.c_str());
ImGui::NextColumn();
ImGui::Text("%g", values.getValue(eInd));
ImGui::NextColumn();
}
// ========================================================
// ========== Halfedge Scalar ==========
// ========================================================
SurfaceHalfedgeScalarQuantity::SurfaceHalfedgeScalarQuantity(std::string name, const std::vector<float>& values_,
SurfaceMesh& mesh_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "halfedge", values_, dataType_)
{
values.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceHalfedgeScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_HALFEDGE_VALUE"}
)
)
)
);
// clang-format on
program->setAttribute("a_value3", values.getIndexedRenderAttributeBuffer(parent.triangleAllHalfedgeInds));
parent.setMeshGeometryAttributes(*program);
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
}
std::shared_ptr<render::AttributeBuffer> SurfaceHalfedgeScalarQuantity::getAttributeBuffer() {
return values.getIndexedRenderAttributeBuffer(parent.triangleAllHalfedgeInds);
}
void SurfaceHalfedgeScalarQuantity::buildHalfedgeInfoGUI(size_t heInd) {
ImGui::TextUnformatted(name.c_str());
ImGui::NextColumn();
ImGui::Text("%g", values.getValue(heInd));
ImGui::NextColumn();
}
// ========================================================
// ========== Corner Scalar ==========
// ========================================================
SurfaceCornerScalarQuantity::SurfaceCornerScalarQuantity(std::string name, const std::vector<float>& values_,
SurfaceMesh& mesh_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "corner", values_, dataType_)
{
values.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceCornerScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_VALUE"}
)
)
)
);
// clang-format on
program->setAttribute("a_value", values.getIndexedRenderAttributeBuffer(parent.triangleCornerInds));
parent.setMeshGeometryAttributes(*program);
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
}
std::shared_ptr<render::AttributeBuffer> SurfaceCornerScalarQuantity::getAttributeBuffer() {
return values.getIndexedRenderAttributeBuffer(parent.triangleCornerInds);
}
void SurfaceCornerScalarQuantity::buildCornerInfoGUI(size_t cInd) {
ImGui::TextUnformatted(name.c_str());
ImGui::NextColumn();
ImGui::Text("%g", values.getValue(cInd));
ImGui::NextColumn();
}
// ========================================================
// ========== Texture Scalar ==========
// ========================================================
SurfaceTextureScalarQuantity::SurfaceTextureScalarQuantity(std::string name, SurfaceMesh& mesh_,
SurfaceParameterizationQuantity& param_, size_t dimX_,
size_t dimY_, const std::vector<float>& values_,
ImageOrigin origin_, DataType dataType_)
: SurfaceScalarQuantity(name, mesh_, "vertex", values_, dataType_),
TextureMapQuantity(*this, dimX_, dimY_, origin_), param(param_) {
values.setTextureSize(dimX, dimY);
values.ensureHostBufferPopulated();
hist.buildHistogram(values.data);
}
void SurfaceTextureScalarQuantity::createProgram() {
// Create the program to draw this quantity
// clang-format off
program = render::engine->requestShader("MESH",
render::engine->addMaterialRules(parent.getMaterial(),
parent.addSurfaceMeshRules(
addScalarRules(
{"MESH_PROPAGATE_TCOORD", getImageOriginRule(imageOrigin), "TEXTURE_PROPAGATE_VALUE"}
)
)
)
);
// clang-format on
parent.setMeshGeometryAttributes(*program);
// the indexing into the parameterization varies based on whether it is a corner or vertex quantity
switch (param.definedOn) {
case MeshElement::VERTEX:
program->setAttribute("a_tCoord", param.coords.getIndexedRenderAttributeBuffer(parent.triangleVertexInds));
break;
case MeshElement::CORNER:
program->setAttribute("a_tCoord", param.coords.getIndexedRenderAttributeBuffer(parent.triangleCornerInds));
break;
default:
// nothing
break;
}
program->setTextureFromBuffer("t_scalar", values.getRenderTextureBuffer().get());
render::engine->setMaterial(*program, parent.getMaterial());
program->setTextureFromColormap("t_colormap", cMap.get());
values.getRenderTextureBuffer()->setFilterMode(filterMode.get());
}
void SurfaceTextureScalarQuantity::buildSurfaceScalarOptionsUI() { buildTextureMapOptionsUI(); }
std::shared_ptr<render::AttributeBuffer> SurfaceTextureScalarQuantity::getAttributeBuffer() {
exception("unsupported operation -- cannot get attribute buffer for texture scalar quantity [" + this->name + "]");
return std::shared_ptr<render::AttributeBuffer>(nullptr);
}
} // namespace polyscope