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// Copyright 2018-2023, Nicholas Sharp and the Polyscope contributors. https://polyscope.run
#include <vector>
#include "polyscope/render/managed_buffer.h"
#include "polyscope/check_invalid_values.h"
#include "polyscope/internal.h"
#include "polyscope/messages.h"
#include "polyscope/polyscope.h"
#include "polyscope/render/engine.h"
#include "polyscope/render/templated_buffers.h"
namespace polyscope {
namespace render {
template <typename T>
ManagedBuffer<T>::ManagedBuffer(ManagedBufferRegistry* registry_, const std::string& name_, std::vector<T>& data_)
: name(name_), uniqueID(internal::getNextUniqueID()), registry(registry_), data(data_), dataGetsComputed(false),
hostBufferIsPopulated(true) {
if (registry) {
registry->addManagedBuffer<T>(this);
}
}
template <typename T>
ManagedBuffer<T>::ManagedBuffer(ManagedBufferRegistry* registry_, const std::string& name_, std::vector<T>& data_,
std::function<void()> computeFunc_)
: name(name_), uniqueID(internal::getNextUniqueID()), registry(registry_), data(data_), dataGetsComputed(true),
computeFunc(computeFunc_), hostBufferIsPopulated(false) {
if (registry) {
registry->addManagedBuffer<T>(this);
}
}
template <typename T>
ManagedBuffer<T>::~ManagedBuffer() {}
template <typename T>
void ManagedBuffer<T>::checkInvalidValues() {
polyscope::checkInvalidValues(name, data);
}
template <typename T>
void ManagedBuffer<T>::setTextureSize(uint32_t sizeX_) {
if (deviceBufferType != DeviceBufferType::Attribute) exception("managed buffer can only be set as texture once");
deviceBufferType = DeviceBufferType::Texture1d;
sizeX = sizeX_;
}
template <typename T>
void ManagedBuffer<T>::setTextureSize(uint32_t sizeX_, uint32_t sizeY_) {
if (deviceBufferType != DeviceBufferType::Attribute) exception("managed buffer can only be set as texture once");
deviceBufferType = DeviceBufferType::Texture2d;
sizeX = sizeX_;
sizeY = sizeY_;
}
template <typename T>
void ManagedBuffer<T>::setTextureSize(uint32_t sizeX_, uint32_t sizeY_, uint32_t sizeZ_) {
if (deviceBufferType != DeviceBufferType::Attribute) exception("managed buffer can only be set as texture once");
deviceBufferType = DeviceBufferType::Texture3d;
sizeX = sizeX_;
sizeY = sizeY_;
sizeZ = sizeZ_;
}
template <typename T>
std::array<uint32_t, 3> ManagedBuffer<T>::getTextureSize() const {
if (deviceBufferType == DeviceBufferType::Attribute) exception("managed buffer is not a texture");
return std::array<uint32_t, 3>{sizeX, sizeY, sizeZ};
}
template <typename T>
void ManagedBuffer<T>::ensureHostBufferPopulated() {
switch (currentCanonicalDataSource()) {
case CanonicalDataSource::HostData:
// good to go, nothing needs to be done
break;
case CanonicalDataSource::NeedsCompute:
// compute it
computeFunc();
break;
case CanonicalDataSource::RenderBuffer:
if (deviceBufferTypeIsTexture()) {
if (!renderTextureBuffer) exception("render buffer should be allocated but isn't");
// copy the data back from the renderBuffer
// TODO not implemented yet
exception("copy-back from texture not implemented yet");
} else {
// sanity check
if (!renderAttributeBuffer) exception("render buffer should be allocated but isn't");
// copy the data back from the renderBuffer
data = getAttributeBufferDataRange<T>(*renderAttributeBuffer, 0, renderAttributeBuffer->getDataSize());
}
break;
};
}
template <typename T>
void ManagedBuffer<T>::ensureHostBufferAllocated() {
data.resize(size());
}
template <typename T>
std::vector<T>& ManagedBuffer<T>::getPopulatedHostBufferRef() {
ensureHostBufferPopulated();
return data;
}
template <typename T>
void ManagedBuffer<T>::markHostBufferUpdated() {
hostBufferIsPopulated = true;
// If the data is stored in the device-side buffers, update it as needed
if (renderAttributeBuffer) {
renderAttributeBuffer->setData(data);
requestRedraw();
}
if (renderTextureBuffer) {
renderTextureBuffer->setData(data);
requestRedraw();
}
if (deviceBufferType == DeviceBufferType::Attribute) {
updateIndexedViews();
requestRedraw();
}
}
template <typename T>
T ManagedBuffer<T>::getValue(size_t ind) {
// For the texture case, always copy to the host and pull from there
if (deviceBufferTypeIsTexture()) {
ensureHostBufferPopulated();
}
switch (currentCanonicalDataSource()) {
case CanonicalDataSource::HostData:
if (ind >= data.size())
exception("out of bounds access in ManagedBuffer " + name + " getValue(" + std::to_string(ind) + ")");
return data[ind];
break;
case CanonicalDataSource::NeedsCompute:
computeFunc();
if (ind >= data.size())
exception("out of bounds access in ManagedBuffer " + name + " getValue(" + std::to_string(ind) + ")");
return data[ind];
break;
case CanonicalDataSource::RenderBuffer:
// NOTE: right now this case should never happen unless deviceBufferType == DeviceBufferType::Attribute.
// In the texture case, we cannot get a single pixel from the backend anyway, so we always
// call ensureHostBufferPopulated() above and do the host access.
if (static_cast<int64_t>(ind) >= renderAttributeBuffer->getDataSize())
exception("out of bounds access in ManagedBuffer " + name + " getValue(" + std::to_string(ind) + ")");
T val = getAttributeBufferData<T>(*renderAttributeBuffer, ind);
return val;
break;
};
return T(); // dummy return
}
template <typename T>
T ManagedBuffer<T>::getValue(size_t indX, size_t indY) {
checkDeviceBufferTypeIs(DeviceBufferType::Texture2d);
// always call the single-indexed version, which will default to a host copy and host lookup
// we can't grab a single texture pixel from the openGL backend anyway
return getValue(sizeY * indX + indY);
}
template <typename T>
T ManagedBuffer<T>::getValue(size_t indX, size_t indY, size_t indZ) {
checkDeviceBufferTypeIs(DeviceBufferType::Texture3d);
// always call the single-indexed version, which will default to a host copy and host lookup
// we can't grab a single texture pixel from the openGL backend anyway
return getValue(sizeZ * sizeY * indX + sizeZ * indY + indZ);
}
template <typename T>
size_t ManagedBuffer<T>::size() {
switch (currentCanonicalDataSource()) {
case CanonicalDataSource::HostData:
return data.size();
break;
case CanonicalDataSource::NeedsCompute:
return 0;
break;
case CanonicalDataSource::RenderBuffer:
if (deviceBufferType == DeviceBufferType::Attribute) {
return renderAttributeBuffer->getDataSize();
} else {
size_t s = 1;
if (sizeX > 0) s *= sizeX;
if (sizeY > 0) s *= sizeY;
if (sizeZ > 0) s *= sizeZ;
return s;
}
break;
};
return INVALID_IND;
}
template <typename T>
bool ManagedBuffer<T>::hasData() {
if (hostBufferIsPopulated) return true;
if (deviceBufferType == DeviceBufferType::Attribute && renderAttributeBuffer) return true;
if (deviceBufferType == DeviceBufferType::Texture1d && renderTextureBuffer) return true;
if (deviceBufferType == DeviceBufferType::Texture2d && renderTextureBuffer) return true;
if (deviceBufferType == DeviceBufferType::Texture3d && renderTextureBuffer) return true;
return false;
}
template <typename T>
DeviceBufferType ManagedBuffer<T>::getDeviceBufferType() {
return deviceBufferType;
}
template <typename T>
std::string ManagedBuffer<T>::summaryString() {
std::string str = "";
str += "[" + name + "]";
str += " status: ";
switch (currentCanonicalDataSource()) {
case CanonicalDataSource::HostData:
str += "HostData";
break;
case CanonicalDataSource::NeedsCompute:
str += "NeedsCompute";
break;
case CanonicalDataSource::RenderBuffer:
str += "Renderbuffer";
break;
};
str += " size: " + std::to_string(size());
str += " device type: ";
switch (deviceBufferType) {
case DeviceBufferType::Attribute:
str += "Attribute";
break;
case DeviceBufferType::Texture1d:
str += "Texture1d";
break;
case DeviceBufferType::Texture2d:
str += "Texture2d";
break;
case DeviceBufferType::Texture3d:
str += "Texture3d";
break;
}
return str;
}
template <typename T>
void ManagedBuffer<T>::recomputeIfPopulated() {
if (!dataGetsComputed) { // sanity check
exception("called recomputeIfPopulated() on buffer which does not get computed");
}
// if not populated, quick out
if (currentCanonicalDataSource() == CanonicalDataSource::NeedsCompute) {
return;
}
invalidateHostBuffer();
computeFunc();
markHostBufferUpdated();
}
template <typename T>
std::shared_ptr<render::AttributeBuffer> ManagedBuffer<T>::getRenderAttributeBuffer() {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
if (!renderAttributeBuffer) {
ensureHostBufferPopulated(); // warning: the order of these matters because of how hostBufferPopulated works
renderAttributeBuffer = generateAttributeBuffer<T>(render::engine);
renderAttributeBuffer->setData(data);
}
return renderAttributeBuffer;
}
template <typename T>
std::shared_ptr<render::TextureBuffer> ManagedBuffer<T>::getRenderTextureBuffer() {
checkDeviceBufferTypeIsTexture();
if (!renderTextureBuffer) {
ensureHostBufferPopulated(); // warning: the order of these matters because of how hostBufferPopulated works
renderTextureBuffer = generateTextureBuffer<T>(deviceBufferType, render::engine);
// templatize this?
switch (deviceBufferType) {
case DeviceBufferType::Attribute:
exception("bad call");
break;
case DeviceBufferType::Texture1d:
renderTextureBuffer->resize(sizeX);
break;
case DeviceBufferType::Texture2d:
renderTextureBuffer->resize(sizeX, sizeY);
break;
case DeviceBufferType::Texture3d:
renderTextureBuffer->resize(sizeX, sizeY, sizeZ);
break;
}
renderTextureBuffer->setData(data);
}
return renderTextureBuffer;
}
template <typename T>
void ManagedBuffer<T>::markRenderAttributeBufferUpdated() {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
invalidateHostBuffer();
updateIndexedViews();
requestRedraw();
}
template <typename T>
void ManagedBuffer<T>::markRenderTextureBufferUpdated() {
checkDeviceBufferTypeIsTexture();
invalidateHostBuffer();
requestRedraw();
}
template <typename T>
std::shared_ptr<render::AttributeBuffer>
ManagedBuffer<T>::getIndexedRenderAttributeBuffer(ManagedBuffer<uint32_t>& indices) {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
removeDeletedIndexedViews(); // periodic filtering
// Check if we have already created this indexed view, and if so just return it
for (std::tuple<render::ManagedBuffer<uint32_t>*, std::weak_ptr<render::AttributeBuffer>>& existingViewTup :
existingIndexedViews) {
// both the cache-key source index ptr and the view buffer ptr must still be alive (and the index must match)
// note that we can't verify that the index buffer is still alive, you will just get memory errors here if it
// has been deleted
std::shared_ptr<render::AttributeBuffer> viewBufferPtr = std::get<1>(existingViewTup).lock();
if (viewBufferPtr) {
render::ManagedBuffer<uint32_t>& indexBufferCand = *(std::get<0>(existingViewTup));
if (indexBufferCand.uniqueID == indices.uniqueID) {
return viewBufferPtr;
}
}
}
// We don't have it. Create a new one and return that.
ensureHostBufferPopulated();
std::shared_ptr<render::AttributeBuffer> newBuffer = generateAttributeBuffer<T>(render::engine);
indices.ensureHostBufferPopulated();
std::vector<T> expandData = gather(data, indices.data);
newBuffer->setData(expandData); // initially populate
existingIndexedViews.emplace_back(&indices, newBuffer);
return newBuffer;
}
template <typename T>
std::vector<T> ManagedBuffer<T>::getIndexedView(ManagedBuffer<uint32_t>& indices) {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
ensureHostBufferPopulated();
indices.ensureHostBufferPopulated();
return gather(data, indices.data);
}
template <typename T>
void ManagedBuffer<T>::updateIndexedViews() {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
removeDeletedIndexedViews(); // periodic filtering
for (std::tuple<render::ManagedBuffer<uint32_t>*, std::weak_ptr<render::AttributeBuffer>>& existingViewTup :
existingIndexedViews) {
std::shared_ptr<render::AttributeBuffer> viewBufferPtr = std::get<1>(existingViewTup).lock();
if (!viewBufferPtr) continue; // skip if it has been deleted (will be removed eventually)
// note: index buffer must still be alive here. we can't check it, you will just get memory errors
// if it has been deleted
render::ManagedBuffer<uint32_t>& indices = *std::get<0>(existingViewTup);
render::AttributeBuffer& viewBuffer = *viewBufferPtr;
// apply the indexing and set the data
indices.ensureHostBufferPopulated();
std::vector<T> expandData = gather(data, indices.data);
viewBuffer.setData(expandData);
// TODO fornow, only CPU-side updating is supported. Add direct GPU-side support using the bufferIndexCopyProgram
// below.
}
requestRedraw();
}
template <typename T>
void ManagedBuffer<T>::removeDeletedIndexedViews() {
checkDeviceBufferTypeIs(DeviceBufferType::Attribute);
// "erase-remove idiom"
// (remove list entries for which the view weak_ptr has .expired() == true)
existingIndexedViews.erase(
std::remove_if(
existingIndexedViews.begin(), existingIndexedViews.end(),
[](const std::tuple<render::ManagedBuffer<uint32_t>*, std::weak_ptr<render::AttributeBuffer>>& entry)
-> bool { return std::get<1>(entry).expired(); }),
existingIndexedViews.end());
}
template <typename T>
void ManagedBuffer<T>::invalidateHostBuffer() {
hostBufferIsPopulated = false;
data.clear();
}
template <typename T>
bool ManagedBuffer<T>::deviceBufferTypeIsTexture() {
return ((deviceBufferType == DeviceBufferType::Texture1d) || (deviceBufferType == DeviceBufferType::Texture2d) ||
(deviceBufferType == DeviceBufferType::Texture3d));
}
template <typename T>
void ManagedBuffer<T>::checkDeviceBufferTypeIs(DeviceBufferType targetType) {
if (targetType != deviceBufferType) {
exception("ManagedBuffer has wrong type for this operation. Expected " + deviceBufferTypeName(targetType) +
" but is " + deviceBufferTypeName(deviceBufferType));
}
}
template <typename T>
void ManagedBuffer<T>::checkDeviceBufferTypeIsTexture() {
if (!deviceBufferTypeIsTexture()) {
exception("ManagedBuffer has wrong type for this operation. Expected a Texture1d/2d/3d but is " +
deviceBufferTypeName(deviceBufferType));
}
}
template <typename T>
typename ManagedBuffer<T>::CanonicalDataSource ManagedBuffer<T>::currentCanonicalDataSource() {
// Always prefer the host data if it is up to date
if (hostBufferIsPopulated) {
return CanonicalDataSource::HostData;
}
// Check if the render buffer contains the canonical data
if (renderAttributeBuffer || renderTextureBuffer) {
return CanonicalDataSource::RenderBuffer;
}
if (dataGetsComputed) {
return CanonicalDataSource::NeedsCompute;
}
// error! should always be one of the above
exception("ManagedBuffer " + name +
" does not have a data in either host or device buffers, nor a compute function.");
return CanonicalDataSource::HostData; // dummy return
}
template <typename T>
void ManagedBuffer<T>::ensureHaveBufferIndexCopyProgram() {
if (bufferIndexCopyProgram) return;
// sanity check
if (!renderAttributeBuffer) exception("ManagedBuffer " + name + " asked to copy indices, but has no buffers");
// TODO allocate the transform feedback program
}
template <typename T>
void ManagedBuffer<T>::invokeBufferIndexCopyProgram() {
ensureHaveBufferIndexCopyProgram();
bufferIndexCopyProgram->draw();
}
// === Interact with the buffer registry
std::tuple<bool, ManagedBufferType> ManagedBufferRegistry::hasManagedBufferType(std::string name) {
// clang-format off
if (hasManagedBuffer<float>(name)) return std::make_tuple(true, ManagedBufferType::Float);
if (hasManagedBuffer<double>(name)) return std::make_tuple(true, ManagedBufferType::Double);
if (hasManagedBuffer<glm::vec2>(name)) return std::make_tuple(true, ManagedBufferType::Vec2);
if (hasManagedBuffer<glm::vec3>(name)) return std::make_tuple(true, ManagedBufferType::Vec3);
if (hasManagedBuffer<glm::vec4>(name)) return std::make_tuple(true, ManagedBufferType::Vec4);
if (hasManagedBuffer<std::array<glm::vec3,2>>(name)) return std::make_tuple(true, ManagedBufferType::Arr2Vec3);
if (hasManagedBuffer<std::array<glm::vec3,3>>(name)) return std::make_tuple(true, ManagedBufferType::Arr3Vec3);
if (hasManagedBuffer<std::array<glm::vec3,4>>(name)) return std::make_tuple(true, ManagedBufferType::Arr4Vec3);
if (hasManagedBuffer<uint32_t>(name)) return std::make_tuple(true, ManagedBufferType::UInt32);
if (hasManagedBuffer<int32_t>(name)) return std::make_tuple(true, ManagedBufferType::Int32);
if (hasManagedBuffer<glm::uvec2>(name)) return std::make_tuple(true, ManagedBufferType::UVec2);
if (hasManagedBuffer<glm::uvec3>(name)) return std::make_tuple(true, ManagedBufferType::UVec3);
if (hasManagedBuffer<glm::uvec4>(name)) return std::make_tuple(true, ManagedBufferType::UVec4);
// clang-format on
return std::make_tuple(false, ManagedBufferType::Float);
}
// === Explicit template instantiation for the supported types
// Attribute versions
template class ManagedBuffer<float>;
template class ManagedBuffer<double>;
template class ManagedBuffer<glm::vec2>;
template class ManagedBuffer<glm::vec3>;
template class ManagedBuffer<glm::vec4>;
template class ManagedBuffer<std::array<glm::vec3, 2>>;
template class ManagedBuffer<std::array<glm::vec3, 3>>;
template class ManagedBuffer<std::array<glm::vec3, 4>>;
template class ManagedBuffer<uint32_t>;
template class ManagedBuffer<int32_t>;
template class ManagedBuffer<glm::uvec2>;
template class ManagedBuffer<glm::uvec3>;
template class ManagedBuffer<glm::uvec4>;
// Buffer maps
template struct ManagedBufferMap<float>;
template struct ManagedBufferMap<double>;
template struct ManagedBufferMap<glm::vec2>;
template struct ManagedBufferMap<glm::vec3>;
template struct ManagedBufferMap<glm::vec4>;
template struct ManagedBufferMap<std::array<glm::vec3, 2>>;
template struct ManagedBufferMap<std::array<glm::vec3, 3>>;
template struct ManagedBufferMap<std::array<glm::vec3, 4>>;
template struct ManagedBufferMap<uint32_t>;
template struct ManagedBufferMap<int32_t>;
template struct ManagedBufferMap<glm::uvec2>;
template struct ManagedBufferMap<glm::uvec3>;
template struct ManagedBufferMap<glm::uvec4>;
// clang-format off
template<> ManagedBufferMap<float>& ManagedBufferMap<float>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_float; }
template<> ManagedBufferMap<double>& ManagedBufferMap<double>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_double; }
template<> ManagedBufferMap<glm::vec2>& ManagedBufferMap<glm::vec2>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_vec2; }
template<> ManagedBufferMap<glm::vec3>& ManagedBufferMap<glm::vec3>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_vec3; }
template<> ManagedBufferMap<glm::vec4>& ManagedBufferMap<glm::vec4>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_vec4; }
template<> ManagedBufferMap<std::array<glm::vec3,2>>& ManagedBufferMap<std::array<glm::vec3,2>>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_arr2vec3; }
template<> ManagedBufferMap<std::array<glm::vec3,3>>& ManagedBufferMap<std::array<glm::vec3,3>>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_arr3vec3; }
template<> ManagedBufferMap<std::array<glm::vec3,4>>& ManagedBufferMap<std::array<glm::vec3,4>>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_arr4vec3; }
template<> ManagedBufferMap<uint32_t>& ManagedBufferMap<uint32_t>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_uint32; }
template<> ManagedBufferMap<int32_t>& ManagedBufferMap<int32_t>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_int32; }
template<> ManagedBufferMap<glm::uvec2>& ManagedBufferMap<glm::uvec2>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_uvec2; }
template<> ManagedBufferMap<glm::uvec3>& ManagedBufferMap<glm::uvec3>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_uvec3; }
template<> ManagedBufferMap<glm::uvec4>& ManagedBufferMap<glm::uvec4>::getManagedBufferMapRef (ManagedBufferRegistry* r) { return r->managedBufferMap_uvec4; }
// clang-format on
} // namespace render
std::string typeName(ManagedBufferType type) {
switch (type) {
// clang-format off
case ManagedBufferType::Float : return "Float";
case ManagedBufferType::Double : return "Double";
case ManagedBufferType::Vec2 : return "Vec2";
case ManagedBufferType::Vec3 : return "Vec3";
case ManagedBufferType::Vec4 : return "Vec4";
case ManagedBufferType::Arr2Vec3 : return "Arr2Vec3";
case ManagedBufferType::Arr3Vec3 : return "Arr3Vec3";
case ManagedBufferType::Arr4Vec3 : return "Arr4Vec3";
case ManagedBufferType::UInt32 : return "UInt32";
case ManagedBufferType::Int32 : return "Int32";
case ManagedBufferType::UVec2 : return "UVec2";
case ManagedBufferType::UVec3 : return "UVec3";
case ManagedBufferType::UVec4 : return "UVec4";
// clang-format on
}
exception("bad enum");
return 0;
};
} // namespace polyscope