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Randomizer changes palette on "Default" tunic setting #26

@TheCowness

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@TheCowness

In Digshake's application version of the randomizer, you could randomize a rom that had a custom sprite hacked into it, and if you kept "Default" tunic selected, it wouldn't alter your palette at all, but this web based version is behaving as if I selected "Green" tunic and changing my sprite to a bright green. See example below, app version result on left matches my hacked "base ROM" and web version result on right changes her main palette color to Link's lighter green:
image

It'd be sweet if "default" left the template alone (especially since "green" is already an option) so that you could use custom sprites without having to re-modify the template after generation.

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