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Fast rotator limb darkening at critical speed  #4

@AdlanSADOU

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@AdlanSADOU

Limb darkening on a fast rotator at critical speed produces undesired dark line near equator.

float cosTheta = dot(cameraLookDirection * -1, OUT.normal);
float4 darkening = granule * (1-(u)*(1-abs(cosTheta)));

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