Implemented distiortion to map the granulation on the star. ` float ya = (y-.5)*M_PI;` `uv.x = (x-.5)*(sin(ya)*tan(M_PI/2. - ya));` [LinearLD.shader:268](https://github.com/nitnerolf/ocaVR/blob/dc39b0c0a5c61dfb94eba3c3f9f801aa21034d37/Assets/Shaders/LinearLD.shader#L269) An apparent cut on the opposite side on the sphere to be solved.