From adc28bd9d6b8197d649f1b317dd0d7f163a3c722 Mon Sep 17 00:00:00 2001 From: takingOutTrash <232805378+takingOutTrash@users.noreply.github.com> Date: Fri, 20 Feb 2026 16:49:49 +0000 Subject: [PATCH] Update AnimationData.java Added animation IDs for blitz and barrage in PvP --- src/main/java/com/attacktimer/AnimationData.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/attacktimer/AnimationData.java b/src/main/java/com/attacktimer/AnimationData.java index 5ab8f98..3be8297 100644 --- a/src/main/java/com/attacktimer/AnimationData.java +++ b/src/main/java/com/attacktimer/AnimationData.java @@ -181,8 +181,10 @@ public enum AnimationData MAGIC_STANDARD_WEAKEN(1164, AttackStyle.MAGIC, Spellbook.STANDARD), MAGIC_ANCIENT_MULTI_TARGET(10092, AttackStyle.MAGIC, Spellbook.ANCIENT), // Burst & Barrage animations (tested all 8, different weapons) + MAGIC_ANCIENT_MULTI_TARGET_PVP(1979, AttackStyle.MAGIC, Spellbook.ANCIENT), // Burst & Barrage animations (tested all 8, different weapons) MAGIC_ANCIENT_SINGLE_TARGET(10091, AttackStyle.MAGIC, Spellbook.ANCIENT), // Rush & Blitz animations (tested all 8, different weapons) - + MAGIC_ANCIENT_SINGLE_TARGET_PVP(1978, AttackStyle.MAGIC, Spellbook.ANCIENT), // Rush & Blitz animations + MAGIC_ARCEUUS_DEMONBANE(8977, AttackStyle.MAGIC, Spellbook.ARCEUUS), // Also greater corruption, so that may accidentally trigger a manual-cast, but that's probably fine only affects Muspah MAGIC_ARCEUUS_GRASP(8972, AttackStyle.MAGIC, Spellbook.ARCEUUS),