Hello!
So I opened your "UAnimatedTexture5-master" test project that you have provided in UE 5.0.2 and created a new empty level in there, (no light, pitch black), made a plane and a sphere, sphere sitting on top of the plane. Drag and drop any GIF/Webp from your project onto the sphere to create material, plug the texture into emissive and crank the value up. No matter how bright I make it, it doesn't actually light the scene.
With Lumen in UE5, emissive materials actually cast the shadow so if I replace your GIFs/WebP files with any random static jpg/png file in the same material, the sphere now actually lights up the plane meaning Lumen is working and Emissives are casting light otherwise, they just don't do it with animating GIF/Webp files in general.
If I am mistaken or missing something, please do let me know but if it doesn't work on your end as well, I am guessing its a bug. Hoping to hear from you regardless.
Thanks
Indy.
Hello!
So I opened your "UAnimatedTexture5-master" test project that you have provided in UE 5.0.2 and created a new empty level in there, (no light, pitch black), made a plane and a sphere, sphere sitting on top of the plane. Drag and drop any GIF/Webp from your project onto the sphere to create material, plug the texture into emissive and crank the value up. No matter how bright I make it, it doesn't actually light the scene.
With Lumen in UE5, emissive materials actually cast the shadow so if I replace your GIFs/WebP files with any random static jpg/png file in the same material, the sphere now actually lights up the plane meaning Lumen is working and Emissives are casting light otherwise, they just don't do it with animating GIF/Webp files in general.
If I am mistaken or missing something, please do let me know but if it doesn't work on your end as well, I am guessing its a bug. Hoping to hear from you regardless.
Thanks
Indy.