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Life.js
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103 lines (96 loc) · 2.1 KB
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var MAX_ROW = 40, // 20
MAX_COL = 150, // 60
grid,
makeZeroGrid = function () {
var grid = [], row, col;
for (row = 0; row < (MAX_ROW + 2); row += 1) {
grid[row] = [];
for (col = 0; col < (MAX_COL + 2); col += 1) {
grid[row][col] = 0;
}
}
return grid;
},
neighborCount = function (row, col) {
var i, j, count = 0;
for (i = (row - 1); i <= (row + 1); i += 1) {
for (j = (col - 1); j <= (col + 1); j += 1) {
count += grid[i][j];
}
}
count -= grid[row][col];
return count;
};
exports.initialize = function () {
var row, col,
getRandom = function (min, max) {
// Returns a random integer between min and max
// Using Math.round() will give you a non-uniform distribution!
return Math.floor(Math.random() * (max - min + 1)) + min;
};
grid = makeZeroGrid();
// grid[5][5] = 1;
// grid[5][6] = 1;
// grid[6][4] = 1;
// grid[6][5] = 1;
// grid[7][5] = 1;
// grid[5][5] = 1;
// grid[5][6] = 1;
// grid[5][7] = 1;
// grid[5][5] = 1;
// grid[5][6] = 1;
// grid[6][5] = 1;
// grid[6][6] = 1;
// grid[7][7] = 1;
// grid[7][8] = 1;
// grid[8][7] = 1;
// grid[8][8] = 1;
for (row = 1; row <= MAX_ROW; row += 1) {
for (col = 1; col <= MAX_COL; col += 1) {
grid[row][col] = getRandom(0, 1);
}
}
};
exports.print = function () {
var row, col, line;
console.log('\033[2J\033[0f');
console.log('\nThe current Life configuration is:\n');
for (row = 1; row <= MAX_ROW; row += 1) {
line = '';
for (col = 1; col <= MAX_COL; col += 1) {
if (grid[row][col] === 1) {
line += '*';
} else {
line += ' ';
}
}
console.log(line);
}
};
exports.update = function () {
var c, row, col, nextGrid = makeZeroGrid();
for (row = 1; row <= MAX_ROW; row += 1) {
for (col = 1; col <= MAX_COL; col += 1) {
c = grid[row][col];
switch (neighborCount(row, col)) {
case 0:
case 1:
c = 0;
break;
case 2:
break;
case 3:
c = 1;
break;
default:
c = 0;
}
nextGrid[row][col] = c;
}
}
for (row = 1; row <= MAX_ROW; row += 1) {
for (col = 1; col <= MAX_COL; col += 1) {
grid[row][col] = nextGrid[row][col];
}
}
};