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game.py
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236 lines (200 loc) · 8.15 KB
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# -*- coding: utf-8 -*-
import numpy as np
import logging
class Game:
def __init__(self):
self.currentPlayer = 1
# gameState & actionSpace 都是42格
self.gameState = GameState(np.array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], dtype=np.int), 1)
self.actionSpace = np.array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], dtype=np.int)
self.pieces = {'1':'X', '0':'-', '-1':'O'}
self.grid_shape = (6,7)
self.input_shape = (2,6,7) # 兩個玩家各一個盤面
self.name = 'connect4'
self.state_size = len(self.gameState.binary)
self.action_size = len(self.actionSpace)
def reset(self):
self.gameState = GameState(np.array([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], dtype=np.int), 1)
self.currentPlayer = 1
return self.gameState
def step(self, action):
next_state, value, done = self.gameState.takeAction(action)
self.gameState = next_state # next_state 不用用gameState包起來嗎?
self.currentPlayer = -self.currentPlayer
info = None
return ((next_state, value, done, info))
# 水平翻轉
def identities(self, state, actionValues):
identities = [(state, actionValues)]
currentBoard = state.board
currentAV = actionValues
currentBoard = np.array([
currentBoard[6], currentBoard[5], currentBoard[4], currentBoard[3], currentBoard[2], currentBoard[1], currentBoard[0],
currentBoard[13], currentBoard[12], currentBoard[11], currentBoard[10], currentBoard[9], currentBoard[8], currentBoard[7],
currentBoard[20], currentBoard[19], currentBoard[18], currentBoard[17], currentBoard[16], currentBoard[15], currentBoard[14],
currentBoard[27], currentBoard[26], currentBoard[25], currentBoard[24], currentBoard[23], currentBoard[22], currentBoard[21],
currentBoard[34], currentBoard[33], currentBoard[32], currentBoard[31], currentBoard[30], currentBoard[29], currentBoard[28],
currentBoard[41], currentBoard[40], currentBoard[39], currentBoard[38], currentBoard[37], currentBoard[36], currentBoard[35]
])
currentAV = np.array([
currentAV[6], currentAV[5], currentAV[4], currentAV[3], currentAV[2], currentAV[1], currentAV[0],
currentAV[13], currentAV[12], currentAV[11], currentAV[10], currentAV[9], currentAV[8], currentAV[7],
currentAV[20], currentAV[19], currentAV[18], currentAV[17], currentAV[16], currentAV[15], currentAV[14],
currentAV[27], currentAV[26], currentAV[25], currentAV[24], currentAV[23], currentAV[22], currentAV[21],
currentAV[34], currentAV[33], currentAV[32], currentAV[31], currentAV[30], currentAV[29], currentAV[28],
currentAV[41], currentAV[40], currentAV[39], currentAV[38], currentAV[37], currentAV[36], currentAV[35]
])
identities.append((GameState(currentBoard, state.playerTurn), currentAV))
return identities
class GameState:
def __init__(self, board: np.array, playerTurn):
self.board = board # shape: (42,)
self.pieces = {'1':'X', '0':'-', '-1':'O'}
# 窮舉所有勝利狀況
self.winners = [
[0,1,2,3],
[1,2,3,4],
[2,3,4,5],
[3,4,5,6],
[7,8,9,10],
[8,9,10,11],
[9,10,11,12],
[10,11,12,13],
[14,15,16,17],
[15,16,17,18],
[16,17,18,19],
[17,18,19,20],
[21,22,23,24],
[22,23,24,25],
[23,24,25,26],
[24,25,26,27],
[28,29,30,31],
[29,30,31,32],
[30,31,32,33],
[31,32,33,34],
[35,36,37,38],
[36,37,38,39],
[37,38,39,40],
[38,39,40,41],
[0,7,14,21],
[7,14,21,28],
[14,21,28,35],
[1,8,15,22],
[8,15,22,29],
[15,22,29,36],
[2,9,16,23],
[9,16,23,30],
[16,23,30,37],
[3,10,17,24],
[10,17,24,31],
[17,24,31,38],
[4,11,18,25],
[11,18,25,32],
[18,25,32,39],
[5,12,19,26],
[12,19,26,33],
[19,26,33,40],
[6,13,20,27],
[13,20,27,34],
[20,27,34,41],
[3,9,15,21],
[4,10,16,22],
[10,16,22,28],
[5,11,17,23],
[11,17,23,29],
[17,23,29,35],
[6,12,18,24],
[12,18,24,30],
[18,24,30,36],
[13,19,25,31],
[19,25,31,37],
[20,26,32,38],
[3,11,19,27],
[2,10,18,26],
[10,18,26,34],
[1,9,17,25],
[9,17,25,33],
[17,25,33,41],
[0,8,16,24],
[8,16,24,32],
[16,24,32,40],
[7,15,23,31],
[15,23,31,39],
[14,22,30,38],
]
self.playerTurn = playerTurn
self.binary = self._binary()
self.id = self._converStateToId()
self.allowedActions = self._allowedActions()
self.isEndGame = self._checkForEndGame()
self.value = self._getValue()
self.score = self._getScore()
def _allowedActions(self) -> list:
"""
[ 0, 1, 2, 3, 4, 5, 6,
7, 8, 9,10,11,12,13,
14,15,16,17,18,19,20,
...
35,36,37,38,39,40,41]
"""
allowed = []
for i in range(len(self.board)):
# 最下面一排還沒擺放的話都是允許的
if i >= len(self.board) - 7:
if self.board[i] == 0:
allowed.append(i)
# 剩下的要下方位有擺放子才允許
else:
if self.board[i] == 0 and self.board[i+7] != 0:
allowed.append(i)
# 返回允許擺放的index, ex: [0, 3, 17, ...]
return allowed
def _binary(self) -> list:
"""取得雙方盤面位置(相對視角)"""
currentplayer_position = np.zeros(len(self.board), dtype=np.int)
currentplayer_position[self.board==self.playerTurn] = 1
other_postition = np.zeros(len(self.board), dtype=np.int)
other_postition[self.board==-self.playerTurn] = 1
position = np.append(currentplayer_position, other_postition)
return position
def _converStateToId(self) -> str:
"""轉化盤面為str(絕對視角)"""
player1_position = np.zeros(len(self.board), dtype=np.int)
player1_position[self.board==1] = 1
other_postition = np.zeros(len(self.board), dtype=np.int)
other_postition[self.board==-1] = 1
position = np.append(player1_position, other_postition)
id = ''.join(map(str, position))
return id
def _checkForEndGame(self):
# 如果達成任一勝利條件則結束
for x, y, z, a in self.winners:
if (self.board[x]+self.board[y]+self.board[z]+self.board[a] == 4 * -self.playerTurn):
return 1
# 如果盤面已滿則結束
if np.count_nonzero(self.board) == 42:
return 1
return 0
def _getValue(self):
for x, y, z, a in self.winners:
if (self.board[x]+self.board[y]+self.board[z]+self.board[a] == 4 * -self.playerTurn):
return (-1, -1, -1)
return (0, 0, 0)
def _getScore(self):
tmp = self.value
return (tmp[1], tmp[2])
def takeAction(self, action):
newBoard = np.array(self.board)
# 不用檢查合法性嗎?
newBoard[action] = self.playerTurn
newState = GameState(newBoard, -self.playerTurn)
value = 0
done = 0
if newState.isEndGame:
value = newState.value[0] # 結束就得到 -1
done = 1
return (newState, value, done)
def render(self, logger):
for r in range(6):
logger.info([self.pieces[str(x)] for x in self.board[7*r : (7*r + 7)]])
logger.info('--------------')