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GameObject.Find("spookywall").transform.localScale = new Vector3(0, 0, 0);
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider collider)
{
GameObject.Find("spookywall").transform.localScale = new Vector3(7, 5, 1); //I use these numbers because it is a Cube in the demo. Use (1,1,1) for any other mesh.
}
void OnTriggerExit(Collider collider)
{
GameObject.Find("spookywall").transform.localScale = new Vector3(0, 0, 0);