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textgame.cpp
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140 lines (131 loc) · 3.08 KB
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#include "textgame.h"
#include <iostream>
#include <string>
using namespace std;
//World functions
void World::AddRoom(Room room) {
roomList.push_back(room);
}
void World::SetCurrentRoom(int index) {
this->currentRoom = roomsList.at(index);
}
void World::Play(int currentHealth) {
string userInput;
while(currentHealth > 0) {
cout << currentRoom.GetDescription() << endl;
cin >> userInput;
bool valid = false;
Option t;
while(!valid) {
for (Option o : currentRoom.GetOptions()) {
if (o.GetOptionKeyword() == userInput) {
valid = true;
t = o;
}
else {
cout << "Invalid input, try again" << endl;
cin >> userInput;
}
}
}
int roll = rand() % 6 + 1;
bool pass = stat > roll;
if(pass) {
this->SetCurrentRoom(t.pexit);
}
else {
this->SetCurrentRoom(t.fexit);
}
}
}
//Room functions
Room::Room() {
roomNumber = -1;
description = "";
}
Room::Room(int roomNumber, string description) {
this->roomNumber = roomNumber;
this->description = description;
}
Room* Room::GetLast() {
return &roomList.at(roomList.size() - 1);
}
void Room::SetRoomNumber(int roomNumber) {
this->roomNumber = roomNumber;
}
void Room::SetDescription(string description) {
this->description = description;
}
void Room::GetRoomNumber() {
return roomNumber;
}
void Room::GetDescription() {
return description;
}
void Room::AddOption(Option option) {
optionsList.push_back(option);
}
vector<Option> GetOptions() {
return optionsList;
}
//Option functions
Option::Option() {
optionKeyword = "";
stat = "";
fexit = -1;
pexit = -1;
passText = "";
failText = "";
failDamage = "";
}
Option::Option(string optionKeyword, string stat, string passText, int pexit, int fexit, string failText, string failDamage) {
this->optionKeyword = optionKeyword;
this->stat = stat;
this->passText = passText;
this->pexit = pexit;
this->fexit = fexit;
this->failText = failText;
this->failDamage = failDamage;
}
void Option::SetOptionKeyword(string optionKeyword) {
this->optionKeyword = optionKeyword;
}
void Option::SetStat(string stat) {
this->stat = stat;
}
void Option::SetPassText(string passText) {
this->passText = passText;
}
void Option::SetPexit(int pexit) {
this->pexit = pexit;
}
void Option::SetFexit(int fexit) {
this->fexit = fexit;
}
void Option::SetFailText(string failText) {
this->failText = failText;
}
void Option::SetFailDamage(string failDamage) {
this->failDamage = failDamage;
}
void Option::GetOptionKeyword() {
return optionKeyword;
}
void Option::GetStat() {
return stat;
}
void Option::GetPassText() {
return passText;
}
void Option::GetPexit() {
return pexit;
}
void Option::GetFexit() {
return fexit;
}
void Option::GetFailText() {
return failText;
}
void Option::GetFailDamage() {
return failDamage;
}