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README.md

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![License](https://img.shields.io/github/license/mygamedevtools/scene-loader)
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[![codecov](https://codecov.io/github/mygamedevtools/scene-loader/branch/main/graph/badge.svg?token=J4ISVSF390)](https://codecov.io/github/mygamedevtools/scene-loader)
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[![Test](https://github.com/mygamedevtools/scene-loader/actions/workflows/test.yml/badge.svg)](https://github.com/mygamedevtools/scene-loader/actions/workflows/test.yml)
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[![Release](https://github.com/mygamedevtools/scene-loader/actions/workflows/release.yml/badge.svg)](https://github.com/mygamedevtools/scene-loader/actions/workflows/release.yml)
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[![openupm](https://img.shields.io/npm/v/com.mygamedevtools.scene-loader?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mygamedevtools.scene-loader/)
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![Release](https://img.shields.io/github/v/release/mygamedevtools/scene-loader?sort=semver)
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![Last Commit](https://img.shields.io/github/last-commit/mygamedevtools/scene-loader)
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<h1 align=center>
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Scene Loading
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===
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_A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask._
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</h1>
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<p align=center>
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<a href="LICENSE">
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<img src="https://img.shields.io/github/license/mygamedevtools/scene-loader" />
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</a>
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<a href="https://codecov.io/github/mygamedevtools/scene-loader">
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<img src="https://codecov.io/github/mygamedevtools/scene-loader/branch/main/graph/badge.svg?token=J4ISVSF390" />
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</a>
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<a href="https://github.com/mygamedevtools/scene-loader/actions/workflows/test.yml">
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<img src="https://github.com/mygamedevtools/scene-loader/actions/workflows/test.yml/badge.svg" />
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</a>
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<a href="https://github.com/mygamedevtools/scene-loader/actions/workflows/release.yml">
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<img src="https://github.com/mygamedevtools/scene-loader/actions/workflows/release.yml/badge.svg" />
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</a>
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<a href="">
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<img src="https://img.shields.io/github/last-commit/mygamedevtools/scene-loader" />
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</a>
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<a href="">
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<img src="" />
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</a>
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</p>
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<p align=center>
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<a href="https://openupm.com/packages/com.mygamedevtools.scene-loader/">
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<img src="https://img.shields.io/npm/v/com.mygamedevtools.scene-loader?label=openupm&registry_uri=https://package.openupm.com" />
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</a>
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<a href="">
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<img src="https://img.shields.io/github/v/release/mygamedevtools/scene-loader?sort=semver" />
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</a>
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<a href="https://github.com/semantic-release/semantic-release">
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<img src="https://img.shields.io/badge/semantic--release-angular-e10079?logo=semantic-release" />
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</a>
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</p>
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<p align=center><i>
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A package that standardizes scene loading operations between the Unity Scene Manager and Addressables, allowing multiple alternatives of awaiting such as Coroutines, Async or UniTask.
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</i></p>
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Summary
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