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Yes, that's how the anchor works. It snaps to the rope and rotates perpendicular to the rope's surface at that position. If you add children, they will inherit the same transformation. It shouldn't cause any issues in the future, there is really no difference if the sprite has additional transformation or not.
If you have only one child node like your sprite, it suffices to counter-rotate only that node. If you have multiple nodes it makes sense to use an intermediate node like I said before instead of rotating all of them manually.

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@CraneMan1993
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@mphe
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mphe Feb 22, 2026
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Answer selected by CraneMan1993
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