Another day, another useless weapon pack.
Only this time it broke the reloads of shell-fed shotguns, as well as any other gun with an interruptible reload like the Repeater and Peacemaker.
Application has crashed: C++ exception
mods/IRE AND FIST REBORN/lua/newraycast.lua:704: attempt to call upvalue 'old_reload_exit_ne_expire' (a nil value)
SCRIPT STACK
_update_reload_timers() @mods/IRE AND FIST REBORN/lua/playerstandard.lua:729
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:883
original() lib/units/beings/player/states/playerstandard.lua:441
update_original() @mods/base/req/core/Hooks.lua:288
update() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:350
original() lib/units/beings/player/playermovement.lua:272
@mods/base/req/core/Hooks.lua:288
The crash occurs when the last round is about to be loaded. Dry reloads seem to work fine (for now, at least).
Another day, another useless weapon pack.
Only this time it broke the reloads of shell-fed shotguns, as well as any other gun with an interruptible reload like the Repeater and Peacemaker.
The crash occurs when the last round is about to be loaded. Dry reloads seem to work fine (for now, at least).