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background.js
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66 lines (55 loc) · 1.64 KB
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const canvas = document.getElementById('background-canvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const particlesArray = [];
const numberOfParticles = 100;
class Particle {
constructor(x, y, size, color, velocity) {
this.x = x;
this.y = y;
this.size = size;
this.color = color;
this.velocity = velocity;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fillStyle = this.color;
ctx.fill();
}
update() {
this.x += this.velocity.x;
this.y += this.velocity.y;
if (this.size > 0.2) this.size -= 0.1;
}
}
function init() {
particlesArray.length = 0;
for (let i = 0; i < numberOfParticles; i++) {
const size = Math.random() * 5 + 1;
const x = Math.random() * canvas.width;
const y = Math.random() * canvas.height;
const color = `rgba(255, 255, 255, ${Math.random()})`;
const velocity = {
x: (Math.random() - 0.5) * 2,
y: (Math.random() - 0.5) * 2,
};
particlesArray.push(new Particle(x, y, size, color, velocity));
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
particlesArray.forEach((particle) => {
particle.draw();
particle.update();
});
requestAnimationFrame(animate);
}
init();
animate();
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
init();
});