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34 lines (25 loc) · 1015 Bytes
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levelinteractor.h
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34 lines (25 loc) · 1015 Bytes
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#pragma once
#include <QObject>
#include <QColor>
#include <QtQml/qqml.h>
#include "ilevelmanager.h"
#include "physicsobjectoptimizer.h"
class LevelInteractor : public QObject
{
Q_OBJECT
Q_PROPERTY(ILevelManager *levelManager READ levelManager WRITE setLevelManager NOTIFY levelManagerChanged)
QML_ELEMENT
public:
explicit LevelInteractor(QObject *parent = nullptr);
ILevelManager *levelManager() const;
Q_INVOKABLE void addSimpleObject(int type, const QRectF &boundingRect, const QColor &color = QColor(), bool isStatic = false,
bool gameItem = false) const;
Q_INVOKABLE void addPolygonObject(int type, const OptimizerResult &optimizerResult, const QColor &color = QColor(),
bool isStatic = false, bool gameItem = false) const;
Q_INVOKABLE void removeObject(int index) const;
signals:
void levelManagerChanged();
private:
void setLevelManager(ILevelManager *manager);
ILevelManager *m_levelManager = nullptr;
};