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levelhandler.h
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50 lines (38 loc) · 1.27 KB
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#pragma once
#include <QObject>
#include <QtQml/qqml.h>
#include <QTimer>
#include <QDir>
#include "levelmodel.h"
#include "leveldatamodel.h"
#include "ilevelmanager.h"
class QQuickItemGrabResult;
class LevelHandler : public ILevelManager
{
Q_OBJECT
Q_PROPERTY(LevelModel *availableLevels READ availableLevels CONSTANT)
Q_PROPERTY(LevelModel *userLevels READ userLevels CONSTANT)
Q_PROPERTY(LevelDataModel *currentLevelData READ levelData NOTIFY levelDataChanged)
QML_ELEMENT
QML_IMPLEMENTS_INTERFACES(ILevelManager)
public:
explicit LevelHandler(QObject *parent = nullptr);
LevelModel *availableLevels() const;
LevelModel *userLevels() const;
static QDir userLevelsDirectory();
static QString levelPreviewFileName();
static QString levelDataFileName();
Q_INVOKABLE void updateUserLevelsModel();
Q_INVOKABLE void nextLevel();
Q_INVOKABLE void deleteLevel(int index);
protected:
void loadLevel(const QString &path) override;
void saveLevel(const QString &name, QQuickItemGrabResult *screenshot) override;
void resetLevel() override;
LevelDataModel *levelData() const override;
private:
void updateGameLevelsModel();
LevelModel *m_availableLevels = nullptr;
LevelModel *m_userLevels = nullptr;
LevelDataModel *m_currentLevelData = nullptr;
};